TECH2.ORG Tech2 | Latest Trends

tech2.org Website Information

Daily Unique Visits: 2,243

Daily Page Views: 6,729

Income Per Day: $20

Estimated Value: $7,200

This website is located in United States and is using following IP address 162.213.250.84. See the complete list of popular websites hosted in United States.

tech2.org is registered under .ORG top-level domain. Please check other sites in .ORG zone.

Website tech2.org is using the following name servers:

  • dns1.namecheaphosting.com
  • dns2.namecheaphosting.com
  • ns1.naaju.com
  • ns2.naaju.com

and is probably hosted by NAMECHEAP-NET - Namecheap, Inc., US. See the full list of other websites hosted by NAMECHEAP-NET - Namecheap, Inc., US.

The highest website tech2.org position in Alexa rank database was 30911 and the lowest rank position was 993104. Current position of tech2.org in Alexa rank database is 479476.

Desktop speed score of tech2.org (26/100) is better than the results of 3.86% of other sites and shows that the page desktop performance can be improved.

Mobile usability score of tech2.org (98/100) is better than the results of 68.65% of other sites and means that the page is mobile-friendly.

Mobile speed score of tech2.org (21/100) is better than the results of 2.7% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.

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tech2.org Alexa Rank

The traffic rank is based on three months of aggregated historical traffic data from millions of Alexa Toolbar users and is a combined measure of page views and users.


tech2.org whois

WHOIS gives you the ability to lookup any generic domains to find out the registered domain holder. WHOIS database are provided for information purposes only. It allows the public to check whether a specific domain name is still available or not and to obtain information related to the registration records of existing domain names.


Domain Name: TECH2.ORG
Registry Domain ID: D402200000000053597-LROR
Registrar WHOIS Server: whois.enom.com
Registrar URL: http://www.enom.com
Updated Date: 2017-12-15T16:46:45Z
Creation Date: 2016-09-19T04:12:17Z
Registry Expiry Date: 2018-09-19T04:12:17Z
Registrar Registration Expiration Date:
Registrar: eNom, Inc.
Registrar IANA ID: 48
Registrar Abuse Contact Email: abuse@enom.com
Registrar Abuse Contact Phone: +1.4252982646
Reseller:
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Registry Registrant ID: C200279922-LROR
Registrant Name: WhoisGuard Protected
Registrant Organization: WhoisGuard, Inc.
Registrant Street: P.O. Box 0823-03411
Registrant City: Panama
Registrant State/Province: Panama
Registrant Postal Code: 00000
Registrant Country: PA
Registrant Phone: +507.8365503
Registrant Phone Ext:
Registrant Fax: +51.17057182
Registrant Fax Ext:
Registrant Email: f717f8af3c634aeb8d30ff97c8f34ceb.protect@whoisguard.com
Registry Admin ID: C200279922-LROR
Admin Name: WhoisGuard Protected
Admin Organization: WhoisGuard, Inc.
Admin Street: P.O. Box 0823-03411
Admin City: Panama
Admin State/Province: Panama
Admin Postal Code: 00000
Admin Country: PA
Admin Phone: +507.8365503
Admin Phone Ext:
Admin Fax: +51.17057182
Admin Fax Ext:
Admin Email: f717f8af3c634aeb8d30ff97c8f34ceb.protect@whoisguard.com
Registry Tech ID: C200279922-LROR
Tech Name: WhoisGuard Protected
Tech Organization: WhoisGuard, Inc.
Tech Street: P.O. Box 0823-03411
Tech City: Panama
Tech State/Province: Panama
Tech Postal Code: 00000
Tech Country: PA
Tech Phone: +507.8365503
Tech Phone Ext:
Tech Fax: +51.17057182
Tech Fax Ext:
Tech Email: f717f8af3c634aeb8d30ff97c8f34ceb.protect@whoisguard.com
Name Server: DNS1.NAMECHEAPHOSTING.COM
Name Server: DNS2.NAMECHEAPHOSTING.COM
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of WHOIS database: 2018-03-19T05:22:46Z

tech2.org server information

Servers Location

tech2.org desktop page speed rank

Last tested: 2017-03-28


Desktop Speed Bad
26/100

tech2.org Desktop Speed Test Quick Summary


priority - 181 Enable compression

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priority - 28 Minify JavaScript

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Minifying http://www.tech2.org/wp-content/themes/Newspaper/js/tagdiv_theme.js?ver=7.5 could save 269.4KiB (53% reduction).

priority - 21 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

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http://www.tech2.org/wp-content/uploads/2017/03/14…to-charity-218x150.jpg (expiration not specified)
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priority - 17 Minify CSS

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priority - 14 Eliminate render-blocking JavaScript and CSS in above-the-fold content

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priority - 13 Reduce server response time

priority - 3 Optimize images

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priority - 2 Prioritize visible content

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Only about 62% of the final above-the-fold content could be rendered with the HTML delivered within 2 round-trips.

priority - 1 Minify HTML

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Minify HTML for the following resources to reduce their size by 13.4KiB (13% reduction).

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tech2.org Desktop Resource Breakdown

Total Resources78
Number of Hosts9
Static Resources46
JavaScript Resources14
CSS Resources5

tech2.org mobile page speed rank

Last tested: 2017-03-27


Mobile Speed Bad
21/100

tech2.org Mobile Speed Test Quick Summary


priority - 181 Enable compression

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priority - 56 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 3 blocking script resources and 5 blocking CSS resources. This causes a delay in rendering your page.

Remove render-blocking JavaScript:

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http://www.tech2.org/wp-includes/js/jquery/jquery-migrate.min.js?ver=1.4.1
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Optimize CSS Delivery of the following:

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priority - 28 Minify JavaScript

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priority - 26 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

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priority - 17 Minify CSS

Compacting CSS code can save many bytes of data and speed up download and parse times.

Minify CSS for the following resources to reduce their size by 166.8KiB (20% reduction).

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priority - 14 Optimize images

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priority - 14 Reduce server response time

priority - 8 Prioritize visible content

Your page requires additional network round trips to render the above-the-fold content. For best performance, reduce the amount of HTML needed to render above-the-fold content.

99.8KiB of the HTML response was required to render the above-the-fold content. This requires 3 network round-trips. However, if the HTML response were compressed, then the HTML required to render the above-the-fold content could be delivered in just 2 network round-trips. Enable compression for the HTML response in order to prioritize the visible content for this page.

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priority - 1 Minify HTML

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tech2.org Mobile Resource Breakdown

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tech2.org mobile page usability

Last tested: 2017-03-27


Mobile Usability Good
98/100

tech2.org Mobile Usability Test Quick Summary


priority - 1 Size tap targets appropriately

Some of the links/buttons on your webpage may be too small for a user to easily tap on a touchscreen. Consider making these tap targets larger to provide a better user experience.

The following tap targets are close to other nearby tap targets and may need additional spacing around them.

The tap target <a href="http://www.tec…s-in-the-womb/">Awe-Insprining…ls In The Womb</a> and 7 others are close to other tap targets.

The tap target <a href="http://www.tec…ch-astronauts/"></a> is close to 1 other tap targets.

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The tap target <ins></ins> is close to 3 other tap targets.

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The tap target <div id="abgcp" class="abgcp">AdChoices</div> is close to 3 other tap targets.

tech2.org Mobile Resource Breakdown

Total Resources97
Number of Hosts17
Static Resources53
JavaScript Resources19
CSS Resources5

tech2.org HTML validation

Errors

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An “img” element must have an “alt” attribute, except under certain conditions. For details, consult guidance on providing text alternatives for images.

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Duplicate ID “”.

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No space between attributes.

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Saw “"” when expecting an attribute name. Probable cause: “=” missing immediately before.

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Attribute “http:” not allowed on element “img” at this point.

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"...gncenter"><img src="http://media.comicbook.com/2018/07/aliens-1122827.jpeg" alt=" Aliens &quot;title =&quot; Aliens &quot;height =&quot; 374 &quot;width =&quot; 665 &quot;data-item =&quot; 1122827 &quot;/&gt; </figure> <p> You may remember a few years ago that <i> Aliens: Colonial Marines </i> came to light, but despite being in the middle of a wave of exaggerations, the game simply could not cut it, mainly due to the dull AI , horrible technical problems of a hasty production cycle and timid game. </p> <p> But imagine our surprise when we discovered that one of the main problems of the game ended up being repaired thanks to a very slight repair No, we are talking <i> of a letter </i>. </p> <p> The game went on sale last week for the very low price of $ 3, which led some fans to try again, but it was the addition of <b> a patch made by a fan </b> that received the most attention, providing a Laugh of solutions to visual and gaming problems. </p> <p> Now this is the fun part. One of those corrections came with the discovery of a typographical error of a letter that results in terrible AI behavior in the game to begin with. There was supposed to be a &quot;tie&quot; system, but the word ended up appearing as &quot;teather&quot;. That&#39;s right, someone incorrectly programmed that line of code and surprisingly, some things went wrong with the game. </p> <p> So, what happened when a moddb user named jamesdickinson963 <b> noticed the problem </b> and then addressed it? According to him, the game &quot;controls the adjustment of the tactical position, the patrolling and the zoning of the target.When a xeno is generated, it is connected to a zone binding.This zone tells the xeno what area is its combat space and where there are different combat outputs, a xeno will be forced to change to a new binding (like one behind you) to flank or disperse, so they are not so grouped, etc. &quot;With the misspelling, well, you get IA dirty </p> <p> Some players have noticed with the solution, the AI ​​of the game now presents a drastically improved AI behavior, with the monsters reaching the players from high attack positions, as well as taking advantage of the hiding points and multi-monster flanks. That does not mean that the graphics are better, but they are still a step in the right direction. </p> <p> What we are trying to find out is how Gearbox Software lost this single error. Okay, he has not released a patch for the game since 2013, as he switched to projects like <i> Battleborn </i> and his new 1-on-1 shooter that he&#39;s working on right now. But, man &#8230; a line of code really made a big difference. </p> <p> If you want to try the game, <b> only costs $ 3 in Fanatical </b> and you can download the patch to go side by side. As for the owners of the console &#8230; I&#39;m sorry, there&#39;s no solution for you yet. </p> <p> <i> Aliens: Colonial Marines </i> is now available for Xbox 360, PlayStation 3 and PC. </p> <p> (<strong> Hat tip for ArsTechnica </strong> for the scoop!) </p> <p> <!-- /Article --></p></div> <p> .<br /> <br />[ads2]<br /> <br /><a href="http://comicbook.com/gaming/2018/07/16/aliens-colonial-marines-horrible-ai-fixed-with-one-letter/">Source..."

Attribute “comicbook.com” not allowed on element “img” at this point.

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"...gncenter"><img src="http://media.comicbook.com/2018/07/aliens-1122827.jpeg" alt=" Aliens &quot;title =&quot; Aliens &quot;height =&quot; 374 &quot;width =&quot; 665 &quot;data-item =&quot; 1122827 &quot;/&gt; </figure> <p> You may remember a few years ago that <i> Aliens: Colonial Marines </i> came to light, but despite being in the middle of a wave of exaggerations, the game simply could not cut it, mainly due to the dull AI , horrible technical problems of a hasty production cycle and timid game. </p> <p> But imagine our surprise when we discovered that one of the main problems of the game ended up being repaired thanks to a very slight repair No, we are talking <i> of a letter </i>. </p> <p> The game went on sale last week for the very low price of $ 3, which led some fans to try again, but it was the addition of <b> a patch made by a fan </b> that received the most attention, providing a Laugh of solutions to visual and gaming problems. </p> <p> Now this is the fun part. One of those corrections came with the discovery of a typographical error of a letter that results in terrible AI behavior in the game to begin with. There was supposed to be a &quot;tie&quot; system, but the word ended up appearing as &quot;teather&quot;. That&#39;s right, someone incorrectly programmed that line of code and surprisingly, some things went wrong with the game. </p> <p> So, what happened when a moddb user named jamesdickinson963 <b> noticed the problem </b> and then addressed it? According to him, the game &quot;controls the adjustment of the tactical position, the patrolling and the zoning of the target.When a xeno is generated, it is connected to a zone binding.This zone tells the xeno what area is its combat space and where there are different combat outputs, a xeno will be forced to change to a new binding (like one behind you) to flank or disperse, so they are not so grouped, etc. &quot;With the misspelling, well, you get IA dirty </p> <p> Some players have noticed with the solution, the AI ​​of the game now presents a drastically improved AI behavior, with the monsters reaching the players from high attack positions, as well as taking advantage of the hiding points and multi-monster flanks. That does not mean that the graphics are better, but they are still a step in the right direction. </p> <p> What we are trying to find out is how Gearbox Software lost this single error. Okay, he has not released a patch for the game since 2013, as he switched to projects like <i> Battleborn </i> and his new 1-on-1 shooter that he&#39;s working on right now. But, man &#8230; a line of code really made a big difference. </p> <p> If you want to try the game, <b> only costs $ 3 in Fanatical </b> and you can download the patch to go side by side. As for the owners of the console &#8230; I&#39;m sorry, there&#39;s no solution for you yet. </p> <p> <i> Aliens: Colonial Marines </i> is now available for Xbox 360, PlayStation 3 and PC. </p> <p> (<strong> Hat tip for ArsTechnica </strong> for the scoop!) </p> <p> <!-- /Article --></p></div> <p> .<br /> <br />[ads2]<br /> <br /><a href="http://comicbook.com/gaming/2018/07/16/aliens-colonial-marines-horrible-ai-fixed-with-one-letter/">Source..."

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"...gncenter"><img src="http://media.comicbook.com/2018/07/aliens-1122827.jpeg" alt=" Aliens &quot;title =&quot; Aliens &quot;height =&quot; 374 &quot;width =&quot; 665 &quot;data-item =&quot; 1122827 &quot;/&gt; </figure> <p> You may remember a few years ago that <i> Aliens: Colonial Marines </i> came to light, but despite being in the middle of a wave of exaggerations, the game simply could not cut it, mainly due to the dull AI , horrible technical problems of a hasty production cycle and timid game. </p> <p> But imagine our surprise when we discovered that one of the main problems of the game ended up being repaired thanks to a very slight repair No, we are talking <i> of a letter </i>. </p> <p> The game went on sale last week for the very low price of $ 3, which led some fans to try again, but it was the addition of <b> a patch made by a fan </b> that received the most attention, providing a Laugh of solutions to visual and gaming problems. </p> <p> Now this is the fun part. One of those corrections came with the discovery of a typographical error of a letter that results in terrible AI behavior in the game to begin with. There was supposed to be a &quot;tie&quot; system, but the word ended up appearing as &quot;teather&quot;. That&#39;s right, someone incorrectly programmed that line of code and surprisingly, some things went wrong with the game. </p> <p> So, what happened when a moddb user named jamesdickinson963 <b> noticed the problem </b> and then addressed it? According to him, the game &quot;controls the adjustment of the tactical position, the patrolling and the zoning of the target.When a xeno is generated, it is connected to a zone binding.This zone tells the xeno what area is its combat space and where there are different combat outputs, a xeno will be forced to change to a new binding (like one behind you) to flank or disperse, so they are not so grouped, etc. &quot;With the misspelling, well, you get IA dirty </p> <p> Some players have noticed with the solution, the AI ​​of the game now presents a drastically improved AI behavior, with the monsters reaching the players from high attack positions, as well as taking advantage of the hiding points and multi-monster flanks. That does not mean that the graphics are better, but they are still a step in the right direction. </p> <p> What we are trying to find out is how Gearbox Software lost this single error. Okay, he has not released a patch for the game since 2013, as he switched to projects like <i> Battleborn </i> and his new 1-on-1 shooter that he&#39;s working on right now. But, man &#8230; a line of code really made a big difference. </p> <p> If you want to try the game, <b> only costs $ 3 in Fanatical </b> and you can download the patch to go side by side. As for the owners of the console &#8230; I&#39;m sorry, there&#39;s no solution for you yet. </p> <p> <i> Aliens: Colonial Marines </i> is now available for Xbox 360, PlayStation 3 and PC. </p> <p> (<strong> Hat tip for ArsTechnica </strong> for the scoop!) </p> <p> <!-- /Article --></p></div> <p> .<br /> <br />[ads2]<br /> <br /><a href="http://comicbook.com/gaming/2018/07/16/aliens-colonial-marines-horrible-ai-fixed-with-one-letter/">Source..."

Attribute “2018” not allowed on element “img” at this point.

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"...gncenter"><img src="http://media.comicbook.com/2018/07/aliens-1122827.jpeg" alt=" Aliens &quot;title =&quot; Aliens &quot;height =&quot; 374 &quot;width =&quot; 665 &quot;data-item =&quot; 1122827 &quot;/&gt; </figure> <p> You may remember a few years ago that <i> Aliens: Colonial Marines </i> came to light, but despite being in the middle of a wave of exaggerations, the game simply could not cut it, mainly due to the dull AI , horrible technical problems of a hasty production cycle and timid game. </p> <p> But imagine our surprise when we discovered that one of the main problems of the game ended up being repaired thanks to a very slight repair No, we are talking <i> of a letter </i>. </p> <p> The game went on sale last week for the very low price of $ 3, which led some fans to try again, but it was the addition of <b> a patch made by a fan </b> that received the most attention, providing a Laugh of solutions to visual and gaming problems. </p> <p> Now this is the fun part. One of those corrections came with the discovery of a typographical error of a letter that results in terrible AI behavior in the game to begin with. There was supposed to be a &quot;tie&quot; system, but the word ended up appearing as &quot;teather&quot;. That&#39;s right, someone incorrectly programmed that line of code and surprisingly, some things went wrong with the game. </p> <p> So, what happened when a moddb user named jamesdickinson963 <b> noticed the problem </b> and then addressed it? According to him, the game &quot;controls the adjustment of the tactical position, the patrolling and the zoning of the target.When a xeno is generated, it is connected to a zone binding.This zone tells the xeno what area is its combat space and where there are different combat outputs, a xeno will be forced to change to a new binding (like one behind you) to flank or disperse, so they are not so grouped, etc. &quot;With the misspelling, well, you get IA dirty </p> <p> Some players have noticed with the solution, the AI ​​of the game now presents a drastically improved AI behavior, with the monsters reaching the players from high attack positions, as well as taking advantage of the hiding points and multi-monster flanks. That does not mean that the graphics are better, but they are still a step in the right direction. </p> <p> What we are trying to find out is how Gearbox Software lost this single error. Okay, he has not released a patch for the game since 2013, as he switched to projects like <i> Battleborn </i> and his new 1-on-1 shooter that he&#39;s working on right now. But, man &#8230; a line of code really made a big difference. </p> <p> If you want to try the game, <b> only costs $ 3 in Fanatical </b> and you can download the patch to go side by side. As for the owners of the console &#8230; I&#39;m sorry, there&#39;s no solution for you yet. </p> <p> <i> Aliens: Colonial Marines </i> is now available for Xbox 360, PlayStation 3 and PC. </p> <p> (<strong> Hat tip for ArsTechnica </strong> for the scoop!) </p> <p> <!-- /Article --></p></div> <p> .<br /> <br />[ads2]<br /> <br /><a href="http://comicbook.com/gaming/2018/07/16/aliens-colonial-marines-horrible-ai-fixed-with-one-letter/">Source..."

Attribute “07” not allowed on element “img” at this point.

Line: 125 Column: 29 - 114
"...gncenter"><img src="http://media.comicbook.com/2018/07/aliens-1122827.jpeg" alt=" Aliens &quot;title =&quot; Aliens &quot;height =&quot; 374 &quot;width =&quot; 665 &quot;data-item =&quot; 1122827 &quot;/&gt; </figure> <p> You may remember a few years ago that <i> Aliens: Colonial Marines </i> came to light, but despite being in the middle of a wave of exaggerations, the game simply could not cut it, mainly due to the dull AI , horrible technical problems of a hasty production cycle and timid game. </p> <p> But imagine our surprise when we discovered that one of the main problems of the game ended up being repaired thanks to a very slight repair No, we are talking <i> of a letter </i>. </p> <p> The game went on sale last week for the very low price of $ 3, which led some fans to try again, but it was the addition of <b> a patch made by a fan </b> that received the most attention, providing a Laugh of solutions to visual and gaming problems. </p> <p> Now this is the fun part. One of those corrections came with the discovery of a typographical error of a letter that results in terrible AI behavior in the game to begin with. There was supposed to be a &quot;tie&quot; system, but the word ended up appearing as &quot;teather&quot;. That&#39;s right, someone incorrectly programmed that line of code and surprisingly, some things went wrong with the game. </p> <p> So, what happened when a moddb user named jamesdickinson963 <b> noticed the problem </b> and then addressed it? According to him, the game &quot;controls the adjustment of the tactical position, the patrolling and the zoning of the target.When a xeno is generated, it is connected to a zone binding.This zone tells the xeno what area is its combat space and where there are different combat outputs, a xeno will be forced to change to a new binding (like one behind you) to flank or disperse, so they are not so grouped, etc. &quot;With the misspelling, well, you get IA dirty </p> <p> Some players have noticed with the solution, the AI ​​of the game now presents a drastically improved AI behavior, with the monsters reaching the players from high attack positions, as well as taking advantage of the hiding points and multi-monster flanks. That does not mean that the graphics are better, but they are still a step in the right direction. </p> <p> What we are trying to find out is how Gearbox Software lost this single error. Okay, he has not released a patch for the game since 2013, as he switched to projects like <i> Battleborn </i> and his new 1-on-1 shooter that he&#39;s working on right now. But, man &#8230; a line of code really made a big difference. </p> <p> If you want to try the game, <b> only costs $ 3 in Fanatical </b> and you can download the patch to go side by side. As for the owners of the console &#8230; I&#39;m sorry, there&#39;s no solution for you yet. </p> <p> <i> Aliens: Colonial Marines </i> is now available for Xbox 360, PlayStation 3 and PC. </p> <p> (<strong> Hat tip for ArsTechnica </strong> for the scoop!) </p> <p> <!-- /Article --></p></div> <p> .<br /> <br />[ads2]<br /> <br /><a href="http://comicbook.com/gaming/2018/07/16/aliens-colonial-marines-horrible-ai-fixed-with-one-letter/">Source..."

Attribute “16” not allowed on element “img” at this point.

Line: 125 Column: 29 - 114
"...gncenter"><img src="http://media.comicbook.com/2018/07/aliens-1122827.jpeg" alt=" Aliens &quot;title =&quot; Aliens &quot;height =&quot; 374 &quot;width =&quot; 665 &quot;data-item =&quot; 1122827 &quot;/&gt; </figure> <p> You may remember a few years ago that <i> Aliens: Colonial Marines </i> came to light, but despite being in the middle of a wave of exaggerations, the game simply could not cut it, mainly due to the dull AI , horrible technical problems of a hasty production cycle and timid game. </p> <p> But imagine our surprise when we discovered that one of the main problems of the game ended up being repaired thanks to a very slight repair No, we are talking <i> of a letter </i>. </p> <p> The game went on sale last week for the very low price of $ 3, which led some fans to try again, but it was the addition of <b> a patch made by a fan </b> that received the most attention, providing a Laugh of solutions to visual and gaming problems. </p> <p> Now this is the fun part. One of those corrections came with the discovery of a typographical error of a letter that results in terrible AI behavior in the game to begin with. There was supposed to be a &quot;tie&quot; system, but the word ended up appearing as &quot;teather&quot;. That&#39;s right, someone incorrectly programmed that line of code and surprisingly, some things went wrong with the game. </p> <p> So, what happened when a moddb user named jamesdickinson963 <b> noticed the problem </b> and then addressed it? According to him, the game &quot;controls the adjustment of the tactical position, the patrolling and the zoning of the target.When a xeno is generated, it is connected to a zone binding.This zone tells the xeno what area is its combat space and where there are different combat outputs, a xeno will be forced to change to a new binding (like one behind you) to flank or disperse, so they are not so grouped, etc. &quot;With the misspelling, well, you get IA dirty </p> <p> Some players have noticed with the solution, the AI ​​of the game now presents a drastically improved AI behavior, with the monsters reaching the players from high attack positions, as well as taking advantage of the hiding points and multi-monster flanks. That does not mean that the graphics are better, but they are still a step in the right direction. </p> <p> What we are trying to find out is how Gearbox Software lost this single error. Okay, he has not released a patch for the game since 2013, as he switched to projects like <i> Battleborn </i> and his new 1-on-1 shooter that he&#39;s working on right now. But, man &#8230; a line of code really made a big difference. </p> <p> If you want to try the game, <b> only costs $ 3 in Fanatical </b> and you can download the patch to go side by side. As for the owners of the console &#8230; I&#39;m sorry, there&#39;s no solution for you yet. </p> <p> <i> Aliens: Colonial Marines </i> is now available for Xbox 360, PlayStation 3 and PC. </p> <p> (<strong> Hat tip for ArsTechnica </strong> for the scoop!) </p> <p> <!-- /Article --></p></div> <p> .<br /> <br />[ads2]<br /> <br /><a href="http://comicbook.com/gaming/2018/07/16/aliens-colonial-marines-horrible-ai-fixed-with-one-letter/">Source..."

Attribute “aliens-colonial-marines-horrible-ai-fixed-with-one-letter” not allowed on element “img” at this point.

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"...gncenter"><img src="http://media.comicbook.com/2018/07/aliens-1122827.jpeg" alt=" Aliens &quot;title =&quot; Aliens &quot;height =&quot; 374 &quot;width =&quot; 665 &quot;data-item =&quot; 1122827 &quot;/&gt; </figure> <p> You may remember a few years ago that <i> Aliens: Colonial Marines </i> came to light, but despite being in the middle of a wave of exaggerations, the game simply could not cut it, mainly due to the dull AI , horrible technical problems of a hasty production cycle and timid game. </p> <p> But imagine our surprise when we discovered that one of the main problems of the game ended up being repaired thanks to a very slight repair No, we are talking <i> of a letter </i>. </p> <p> The game went on sale last week for the very low price of $ 3, which led some fans to try again, but it was the addition of <b> a patch made by a fan </b> that received the most attention, providing a Laugh of solutions to visual and gaming problems. </p> <p> Now this is the fun part. One of those corrections came with the discovery of a typographical error of a letter that results in terrible AI behavior in the game to begin with. There was supposed to be a &quot;tie&quot; system, but the word ended up appearing as &quot;teather&quot;. That&#39;s right, someone incorrectly programmed that line of code and surprisingly, some things went wrong with the game. </p> <p> So, what happened when a moddb user named jamesdickinson963 <b> noticed the problem </b> and then addressed it? According to him, the game &quot;controls the adjustment of the tactical position, the patrolling and the zoning of the target.When a xeno is generated, it is connected to a zone binding.This zone tells the xeno what area is its combat space and where there are different combat outputs, a xeno will be forced to change to a new binding (like one behind you) to flank or disperse, so they are not so grouped, etc. &quot;With the misspelling, well, you get IA dirty </p> <p> Some players have noticed with the solution, the AI ​​of the game now presents a drastically improved AI behavior, with the monsters reaching the players from high attack positions, as well as taking advantage of the hiding points and multi-monster flanks. That does not mean that the graphics are better, but they are still a step in the right direction. </p> <p> What we are trying to find out is how Gearbox Software lost this single error. Okay, he has not released a patch for the game since 2013, as he switched to projects like <i> Battleborn </i> and his new 1-on-1 shooter that he&#39;s working on right now. But, man &#8230; a line of code really made a big difference. </p> <p> If you want to try the game, <b> only costs $ 3 in Fanatical </b> and you can download the patch to go side by side. As for the owners of the console &#8230; I&#39;m sorry, there&#39;s no solution for you yet. </p> <p> <i> Aliens: Colonial Marines </i> is now available for Xbox 360, PlayStation 3 and PC. </p> <p> (<strong> Hat tip for ArsTechnica </strong> for the scoop!) </p> <p> <!-- /Article --></p></div> <p> .<br /> <br />[ads2]<br /> <br /><a href="http://comicbook.com/gaming/2018/07/16/aliens-colonial-marines-horrible-ai-fixed-with-one-letter/">Source..."

Attribute “"” not allowed on element “img” at this point.

Line: 125 Column: 29 - 114
"...gncenter"><img src="http://media.comicbook.com/2018/07/aliens-1122827.jpeg" alt=" Aliens &quot;title =&quot; Aliens &quot;height =&quot; 374 &quot;width =&quot; 665 &quot;data-item =&quot; 1122827 &quot;/&gt; </figure> <p> You may remember a few years ago that <i> Aliens: Colonial Marines </i> came to light, but despite being in the middle of a wave of exaggerations, the game simply could not cut it, mainly due to the dull AI , horrible technical problems of a hasty production cycle and timid game. </p> <p> But imagine our surprise when we discovered that one of the main problems of the game ended up being repaired thanks to a very slight repair No, we are talking <i> of a letter </i>. </p> <p> The game went on sale last week for the very low price of $ 3, which led some fans to try again, but it was the addition of <b> a patch made by a fan </b> that received the most attention, providing a Laugh of solutions to visual and gaming problems. </p> <p> Now this is the fun part. One of those corrections came with the discovery of a typographical error of a letter that results in terrible AI behavior in the game to begin with. There was supposed to be a &quot;tie&quot; system, but the word ended up appearing as &quot;teather&quot;. That&#39;s right, someone incorrectly programmed that line of code and surprisingly, some things went wrong with the game. </p> <p> So, what happened when a moddb user named jamesdickinson963 <b> noticed the problem </b> and then addressed it? According to him, the game &quot;controls the adjustment of the tactical position, the patrolling and the zoning of the target.When a xeno is generated, it is connected to a zone binding.This zone tells the xeno what area is its combat space and where there are different combat outputs, a xeno will be forced to change to a new binding (like one behind you) to flank or disperse, so they are not so grouped, etc. &quot;With the misspelling, well, you get IA dirty </p> <p> Some players have noticed with the solution, the AI ​​of the game now presents a drastically improved AI behavior, with the monsters reaching the players from high attack positions, as well as taking advantage of the hiding points and multi-monster flanks. That does not mean that the graphics are better, but they are still a step in the right direction. </p> <p> What we are trying to find out is how Gearbox Software lost this single error. Okay, he has not released a patch for the game since 2013, as he switched to projects like <i> Battleborn </i> and his new 1-on-1 shooter that he&#39;s working on right now. But, man &#8230; a line of code really made a big difference. </p> <p> If you want to try the game, <b> only costs $ 3 in Fanatical </b> and you can download the patch to go side by side. As for the owners of the console &#8230; I&#39;m sorry, there&#39;s no solution for you yet. </p> <p> <i> Aliens: Colonial Marines </i> is now available for Xbox 360, PlayStation 3 and PC. </p> <p> (<strong> Hat tip for ArsTechnica </strong> for the scoop!) </p> <p> <!-- /Article --></p></div> <p> .<br /> <br />[ads2]<br /> <br /><a href="http://comicbook.com/gaming/2018/07/16/aliens-colonial-marines-horrible-ai-fixed-with-one-letter/">Source..."

Stray end tag “a”.

Line: 125 Column: 127 - 130
"...urce link </a></p> ..."

No “p” element in scope but a “p” end tag seen.

Line: 125 Column: 131 - 134
"... link </a></p> </di..." Line: 148 Column: 896 - 899
"..., 420px"/></p> <p cl..." Line: 175 Column: 312 - 315
"...sistently.</p> <p><i..." Line: 188 Column: 231 - 234
"... the plan.</p> <p> W..." Line: 227 Column: 1 - 4
".../picture> </p></div>..." Line: 233 Column: 1 - 4
"...ment)</p> </p></div>..." Line: 234 Column: 1 - 4
".../p></div> </p></div>..." Line: 235 Column: 1 - 4
".../p></div> </p></div>..." Line: 245 Column: 1 - 4
"...sed. </p> </p></div>..." Line: 266 Column: 30 - 33
"..."> </span></p> <p cl..."

End tag “div” seen, but there were open elements.

Line: 126 Column: 2 - 7
"...</a></p> </div><!-- ...." Line: 157 Column: 1 - 6
"...p> </div> </div> <p><s..."

Unclosed element “figure”.

Line: 111 Column: 1 - 28
"...iv id=""> <figure class="aligncenter"><img s..."

End tag “article” seen, but there were open elements.

Line: 129 Column: 1 - 10
"...nt --> </article><!-- #..."

Unclosed element “div”.

Line: 99 Column: 2 - 28
"...r --> <div class="entry-content"> <p>..."

“=” in an unquoted attribute value. Probable causes: Attributes running together or a URL query string in an unquoted attribute value.

Line: 137 Column: - 85
"...as-diner1.jpg?w=1024><br /> <b..." Line: 218 Column: - 229
"...95243446.jpg?ve=1><br /> <br /..."

Self-closing syntax (“/>”) used on a non-void HTML element. Ignoring the slash and treating as a start tag.

Line: 141 Column: 1 - 79
"...n-story"> <section class="column-item media-type-anvato close-btn" id="featured-media"/> <div ..."

Unclosed element “section”.

Line: 141 Column: 1 - 79
"...n-story"> <section class="column-item media-type-anvato close-btn" id="featured-media"/> <div ..."

The “center” element is obsolete. Use CSS instead.

Line: 186 Column: 5 - 12
"... </p> <p> <center> <em> ..."

Element “br” not allowed as child of element “picture” in this context. (Suppressing further errors from this subtree.)

Line: 224 Column: 1163 - 1168
"...dialog --><br /> ..." Line: 225 Column: 427 - 432
"...e here --><br /> ..."

Stray end tag “source”.

Line: 226 Column: 8 - 16
".../> </source></sour..." Line: 226 Column: 17 - 25
"... </source></source></pi..."

Attribute “allow” not allowed on element “iframe” at this point.

Line: 239 Column: 24 - 316
"... <iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2FfairfaxcountyPD%2Fposts%2F2117124891662970&#038;width=500" width="500" height="570" style="border:none;overflow:hidden" scrolling="no" frameborder="0" allowtransparency="true" allow="encrypted-media"></ifra..."

The “scrolling” attribute on the “iframe” element is obsolete. Use CSS instead.

Line: 239 Column: 24 - 316
"... <iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2FfairfaxcountyPD%2Fposts%2F2117124891662970&#038;width=500" width="500" height="570" style="border:none;overflow:hidden" scrolling="no" frameborder="0" allowtransparency="true" allow="encrypted-media"></ifra..."

The “frameborder” attribute on the “iframe” element is obsolete. Use CSS instead.

Line: 239 Column: 24 - 316
"... <iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2FfairfaxcountyPD%2Fposts%2F2117124891662970&#038;width=500" width="500" height="570" style="border:none;overflow:hidden" scrolling="no" frameborder="0" allowtransparency="true" allow="encrypted-media"></ifra..."

The “allowtransparency” attribute on the “iframe” element is obsolete. Use CSS instead.

Line: 239 Column: 24 - 316
"... <iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2FfairfaxcountyPD%2Fposts%2F2117124891662970&#038;width=500" width="500" height="570" style="border:none;overflow:hidden" scrolling="no" frameborder="0" allowtransparency="true" allow="encrypted-media"></ifra..."

Stray end tag “pre”.

Line: 246 Column: 1 - 6
".../p></div> </pre> </pre..." Line: 247 Column: 1 - 6
"...v> </pre> </pre> <p>[a..."

End tag “p” seen, but there were open elements.

Line: 270 Column: 201 - 204
"... /></span></p> <div ..." Line: 318 Column: 370 - 373
"...ecified). </p> <p> ..."

Unclosed element “span”.

Line: 270 Column: 6 - 11
"...</p> <p> <span><span ..."

The “align” attribute on the “div” element is obsolete. Use CSS instead.

Line: 271 Column: 1 - 20
"...span></p> <div align="center"> <div ..."

Stray end tag “span”.

Line: 280 Column: 4 - 10
"...; </p> <p></span></p></..."

Unclosed element “a”.

Line: 318 Column: 218 - 327
"...blication <a href="https://twitter.com/Camilla317/status/1018330370125619200" target="_blank" rel="noopener noreferrer"> for n..."

Start tag “a” seen but an element of the same type was already open.

Line: 330 Column: 7 - 92
"... /> <br /><a href="http://fortune.com/2018/07/15/cvs-apologizes-manager-calls-police-customer/">Source..."

End tag “a” violates nesting rules.

Line: 330 Column: 7 - 92
"... /> <br /><a href="http://fortune.com/2018/07/15/cvs-apologizes-manager-calls-police-customer/">Source..."

Cannot recover after last error. Any further errors will be ignored.

Line: 330 Column: 7 - 92
"... /> <br /><a href="http://fortune.com/2018/07/15/cvs-apologizes-manager-calls-police-customer/">Source..."

Warnings

The “banner” role is unnecessary for element “header”.

Line: 54 Column: 2 - 57
"...ent</a> <header id="masthead" class="site-header" role="banner"> <d..."

The “main” role is unnecessary for element “main”.

Line: 91 Column: 3 - 48
"...-area"> <main id="main" class="site-main" role="main"> ..."

The first occurrence of ID “” was here.

Line: 103 Column: 1 - 11
"...r /> </p> <div id=""> <div ..." Line: 103 Column: 1 - 11
"...r /> </p> <div id=""> <div ..."

Attribute “http:” is not serializable as XML 1.0.

Line: 125 Column: 29 - 114
"...gncenter"><img src="http://media.comicbook.com/2018/07/aliens-1122827.jpeg" alt=" Aliens &quot;title =&quot; Aliens &quot;height =&quot; 374 &quot;width =&quot; 665 &quot;data-item =&quot; 1122827 &quot;/&gt; </figure> <p> You may remember a few years ago that <i> Aliens: Colonial Marines </i> came to light, but despite being in the middle of a wave of exaggerations, the game simply could not cut it, mainly due to the dull AI , horrible technical problems of a hasty production cycle and timid game. </p> <p> But imagine our surprise when we discovered that one of the main problems of the game ended up being repaired thanks to a very slight repair No, we are talking <i> of a letter </i>. </p> <p> The game went on sale last week for the very low price of $ 3, which led some fans to try again, but it was the addition of <b> a patch made by a fan </b> that received the most attention, providing a Laugh of solutions to visual and gaming problems. </p> <p> Now this is the fun part. One of those corrections came with the discovery of a typographical error of a letter that results in terrible AI behavior in the game to begin with. There was supposed to be a &quot;tie&quot; system, but the word ended up appearing as &quot;teather&quot;. That&#39;s right, someone incorrectly programmed that line of code and surprisingly, some things went wrong with the game. </p> <p> So, what happened when a moddb user named jamesdickinson963 <b> noticed the problem </b> and then addressed it? According to him, the game &quot;controls the adjustment of the tactical position, the patrolling and the zoning of the target.When a xeno is generated, it is connected to a zone binding.This zone tells the xeno what area is its combat space and where there are different combat outputs, a xeno will be forced to change to a new binding (like one behind you) to flank or disperse, so they are not so grouped, etc. &quot;With the misspelling, well, you get IA dirty </p> <p> Some players have noticed with the solution, the AI ​​of the game now presents a drastically improved AI behavior, with the monsters reaching the players from high attack positions, as well as taking advantage of the hiding points and multi-monster flanks. That does not mean that the graphics are better, but they are still a step in the right direction. </p> <p> What we are trying to find out is how Gearbox Software lost this single error. Okay, he has not released a patch for the game since 2013, as he switched to projects like <i> Battleborn </i> and his new 1-on-1 shooter that he&#39;s working on right now. But, man &#8230; a line of code really made a big difference. </p> <p> If you want to try the game, <b> only costs $ 3 in Fanatical </b> and you can download the patch to go side by side. As for the owners of the console &#8230; I&#39;m sorry, there&#39;s no solution for you yet. </p> <p> <i> Aliens: Colonial Marines </i> is now available for Xbox 360, PlayStation 3 and PC. </p> <p> (<strong> Hat tip for ArsTechnica </strong> for the scoop!) </p> <p> <!-- /Article --></p></div> <p> .<br /> <br />[ads2]<br /> <br /><a href="http://comicbook.com/gaming/2018/07/16/aliens-colonial-marines-horrible-ai-fixed-with-one-letter/">Source..."

Attribute “2018” is not serializable as XML 1.0.

Line: 125 Column: 29 - 114
"...gncenter"><img src="http://media.comicbook.com/2018/07/aliens-1122827.jpeg" alt=" Aliens &quot;title =&quot; Aliens &quot;height =&quot; 374 &quot;width =&quot; 665 &quot;data-item =&quot; 1122827 &quot;/&gt; </figure> <p> You may remember a few years ago that <i> Aliens: Colonial Marines </i> came to light, but despite being in the middle of a wave of exaggerations, the game simply could not cut it, mainly due to the dull AI , horrible technical problems of a hasty production cycle and timid game. </p> <p> But imagine our surprise when we discovered that one of the main problems of the game ended up being repaired thanks to a very slight repair No, we are talking <i> of a letter </i>. </p> <p> The game went on sale last week for the very low price of $ 3, which led some fans to try again, but it was the addition of <b> a patch made by a fan </b> that received the most attention, providing a Laugh of solutions to visual and gaming problems. </p> <p> Now this is the fun part. One of those corrections came with the discovery of a typographical error of a letter that results in terrible AI behavior in the game to begin with. There was supposed to be a &quot;tie&quot; system, but the word ended up appearing as &quot;teather&quot;. That&#39;s right, someone incorrectly programmed that line of code and surprisingly, some things went wrong with the game. </p> <p> So, what happened when a moddb user named jamesdickinson963 <b> noticed the problem </b> and then addressed it? According to him, the game &quot;controls the adjustment of the tactical position, the patrolling and the zoning of the target.When a xeno is generated, it is connected to a zone binding.This zone tells the xeno what area is its combat space and where there are different combat outputs, a xeno will be forced to change to a new binding (like one behind you) to flank or disperse, so they are not so grouped, etc. &quot;With the misspelling, well, you get IA dirty </p> <p> Some players have noticed with the solution, the AI ​​of the game now presents a drastically improved AI behavior, with the monsters reaching the players from high attack positions, as well as taking advantage of the hiding points and multi-monster flanks. That does not mean that the graphics are better, but they are still a step in the right direction. </p> <p> What we are trying to find out is how Gearbox Software lost this single error. Okay, he has not released a patch for the game since 2013, as he switched to projects like <i> Battleborn </i> and his new 1-on-1 shooter that he&#39;s working on right now. But, man &#8230; a line of code really made a big difference. </p> <p> If you want to try the game, <b> only costs $ 3 in Fanatical </b> and you can download the patch to go side by side. As for the owners of the console &#8230; I&#39;m sorry, there&#39;s no solution for you yet. </p> <p> <i> Aliens: Colonial Marines </i> is now available for Xbox 360, PlayStation 3 and PC. </p> <p> (<strong> Hat tip for ArsTechnica </strong> for the scoop!) </p> <p> <!-- /Article --></p></div> <p> .<br /> <br />[ads2]<br /> <br /><a href="http://comicbook.com/gaming/2018/07/16/aliens-colonial-marines-horrible-ai-fixed-with-one-letter/">Source..."

Attribute “07” is not serializable as XML 1.0.

Line: 125 Column: 29 - 114
"...gncenter"><img src="http://media.comicbook.com/2018/07/aliens-1122827.jpeg" alt=" Aliens &quot;title =&quot; Aliens &quot;height =&quot; 374 &quot;width =&quot; 665 &quot;data-item =&quot; 1122827 &quot;/&gt; </figure> <p> You may remember a few years ago that <i> Aliens: Colonial Marines </i> came to light, but despite being in the middle of a wave of exaggerations, the game simply could not cut it, mainly due to the dull AI , horrible technical problems of a hasty production cycle and timid game. </p> <p> But imagine our surprise when we discovered that one of the main problems of the game ended up being repaired thanks to a very slight repair No, we are talking <i> of a letter </i>. </p> <p> The game went on sale last week for the very low price of $ 3, which led some fans to try again, but it was the addition of <b> a patch made by a fan </b> that received the most attention, providing a Laugh of solutions to visual and gaming problems. </p> <p> Now this is the fun part. One of those corrections came with the discovery of a typographical error of a letter that results in terrible AI behavior in the game to begin with. There was supposed to be a &quot;tie&quot; system, but the word ended up appearing as &quot;teather&quot;. That&#39;s right, someone incorrectly programmed that line of code and surprisingly, some things went wrong with the game. </p> <p> So, what happened when a moddb user named jamesdickinson963 <b> noticed the problem </b> and then addressed it? According to him, the game &quot;controls the adjustment of the tactical position, the patrolling and the zoning of the target.When a xeno is generated, it is connected to a zone binding.This zone tells the xeno what area is its combat space and where there are different combat outputs, a xeno will be forced to change to a new binding (like one behind you) to flank or disperse, so they are not so grouped, etc. &quot;With the misspelling, well, you get IA dirty </p> <p> Some players have noticed with the solution, the AI ​​of the game now presents a drastically improved AI behavior, with the monsters reaching the players from high attack positions, as well as taking advantage of the hiding points and multi-monster flanks. That does not mean that the graphics are better, but they are still a step in the right direction. </p> <p> What we are trying to find out is how Gearbox Software lost this single error. Okay, he has not released a patch for the game since 2013, as he switched to projects like <i> Battleborn </i> and his new 1-on-1 shooter that he&#39;s working on right now. But, man &#8230; a line of code really made a big difference. </p> <p> If you want to try the game, <b> only costs $ 3 in Fanatical </b> and you can download the patch to go side by side. As for the owners of the console &#8230; I&#39;m sorry, there&#39;s no solution for you yet. </p> <p> <i> Aliens: Colonial Marines </i> is now available for Xbox 360, PlayStation 3 and PC. </p> <p> (<strong> Hat tip for ArsTechnica </strong> for the scoop!) </p> <p> <!-- /Article --></p></div> <p> .<br /> <br />[ads2]<br /> <br /><a href="http://comicbook.com/gaming/2018/07/16/aliens-colonial-marines-horrible-ai-fixed-with-one-letter/">Source..."

Attribute “16” is not serializable as XML 1.0.

Line: 125 Column: 29 - 114
"...gncenter"><img src="http://media.comicbook.com/2018/07/aliens-1122827.jpeg" alt=" Aliens &quot;title =&quot; Aliens &quot;height =&quot; 374 &quot;width =&quot; 665 &quot;data-item =&quot; 1122827 &quot;/&gt; </figure> <p> You may remember a few years ago that <i> Aliens: Colonial Marines </i> came to light, but despite being in the middle of a wave of exaggerations, the game simply could not cut it, mainly due to the dull AI , horrible technical problems of a hasty production cycle and timid game. </p> <p> But imagine our surprise when we discovered that one of the main problems of the game ended up being repaired thanks to a very slight repair No, we are talking <i> of a letter </i>. </p> <p> The game went on sale last week for the very low price of $ 3, which led some fans to try again, but it was the addition of <b> a patch made by a fan </b> that received the most attention, providing a Laugh of solutions to visual and gaming problems. </p> <p> Now this is the fun part. One of those corrections came with the discovery of a typographical error of a letter that results in terrible AI behavior in the game to begin with. There was supposed to be a &quot;tie&quot; system, but the word ended up appearing as &quot;teather&quot;. That&#39;s right, someone incorrectly programmed that line of code and surprisingly, some things went wrong with the game. </p> <p> So, what happened when a moddb user named jamesdickinson963 <b> noticed the problem </b> and then addressed it? According to him, the game &quot;controls the adjustment of the tactical position, the patrolling and the zoning of the target.When a xeno is generated, it is connected to a zone binding.This zone tells the xeno what area is its combat space and where there are different combat outputs, a xeno will be forced to change to a new binding (like one behind you) to flank or disperse, so they are not so grouped, etc. &quot;With the misspelling, well, you get IA dirty </p> <p> Some players have noticed with the solution, the AI ​​of the game now presents a drastically improved AI behavior, with the monsters reaching the players from high attack positions, as well as taking advantage of the hiding points and multi-monster flanks. That does not mean that the graphics are better, but they are still a step in the right direction. </p> <p> What we are trying to find out is how Gearbox Software lost this single error. Okay, he has not released a patch for the game since 2013, as he switched to projects like <i> Battleborn </i> and his new 1-on-1 shooter that he&#39;s working on right now. But, man &#8230; a line of code really made a big difference. </p> <p> If you want to try the game, <b> only costs $ 3 in Fanatical </b> and you can download the patch to go side by side. As for the owners of the console &#8230; I&#39;m sorry, there&#39;s no solution for you yet. </p> <p> <i> Aliens: Colonial Marines </i> is now available for Xbox 360, PlayStation 3 and PC. </p> <p> (<strong> Hat tip for ArsTechnica </strong> for the scoop!) </p> <p> <!-- /Article --></p></div> <p> .<br /> <br />[ads2]<br /> <br /><a href="http://comicbook.com/gaming/2018/07/16/aliens-colonial-marines-horrible-ai-fixed-with-one-letter/">Source..."

Attribute “"” is not serializable as XML 1.0.

Line: 125 Column: 29 - 114
"...gncenter"><img src="http://media.comicbook.com/2018/07/aliens-1122827.jpeg" alt=" Aliens &quot;title =&quot; Aliens &quot;height =&quot; 374 &quot;width =&quot; 665 &quot;data-item =&quot; 1122827 &quot;/&gt; </figure> <p> You may remember a few years ago that <i> Aliens: Colonial Marines </i> came to light, but despite being in the middle of a wave of exaggerations, the game simply could not cut it, mainly due to the dull AI , horrible technical problems of a hasty production cycle and timid game. </p> <p> But imagine our surprise when we discovered that one of the main problems of the game ended up being repaired thanks to a very slight repair No, we are talking <i> of a letter </i>. </p> <p> The game went on sale last week for the very low price of $ 3, which led some fans to try again, but it was the addition of <b> a patch made by a fan </b> that received the most attention, providing a Laugh of solutions to visual and gaming problems. </p> <p> Now this is the fun part. One of those corrections came with the discovery of a typographical error of a letter that results in terrible AI behavior in the game to begin with. There was supposed to be a &quot;tie&quot; system, but the word ended up appearing as &quot;teather&quot;. That&#39;s right, someone incorrectly programmed that line of code and surprisingly, some things went wrong with the game. </p> <p> So, what happened when a moddb user named jamesdickinson963 <b> noticed the problem </b> and then addressed it? According to him, the game &quot;controls the adjustment of the tactical position, the patrolling and the zoning of the target.When a xeno is generated, it is connected to a zone binding.This zone tells the xeno what area is its combat space and where there are different combat outputs, a xeno will be forced to change to a new binding (like one behind you) to flank or disperse, so they are not so grouped, etc. &quot;With the misspelling, well, you get IA dirty </p> <p> Some players have noticed with the solution, the AI ​​of the game now presents a drastically improved AI behavior, with the monsters reaching the players from high attack positions, as well as taking advantage of the hiding points and multi-monster flanks. That does not mean that the graphics are better, but they are still a step in the right direction. </p> <p> What we are trying to find out is how Gearbox Software lost this single error. Okay, he has not released a patch for the game since 2013, as he switched to projects like <i> Battleborn </i> and his new 1-on-1 shooter that he&#39;s working on right now. But, man &#8230; a line of code really made a big difference. </p> <p> If you want to try the game, <b> only costs $ 3 in Fanatical </b> and you can download the patch to go side by side. As for the owners of the console &#8230; I&#39;m sorry, there&#39;s no solution for you yet. </p> <p> <i> Aliens: Colonial Marines </i> is now available for Xbox 360, PlayStation 3 and PC. </p> <p> (<strong> Hat tip for ArsTechnica </strong> for the scoop!) </p> <p> <!-- /Article --></p></div> <p> .<br /> <br />[ads2]<br /> <br /><a href="http://comicbook.com/gaming/2018/07/16/aliens-colonial-marines-horrible-ai-fixed-with-one-letter/">Source..."

Section lacks heading. Consider using “h2”-“h6” elements to add identifying headings to all sections.

Line: 141 Column: 1 - 79
"...n-story"> <section class="column-item media-type-anvato close-btn" id="featured-media"/> <div ..."

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Ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It measures the round-trip time for messages sent from the originating host to a destination computer that are echoed back to the source.


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Traceroute is a computer network diagnostic tool for displaying the route (path) and measuring transit delays of packets across an Internet Protocol (IP) network. The history of the route is recorded as the round-trip times of the packets received from each successive host (remote node) in the route (path); the sum of the mean times in each hop is a measure of the total time spent to establish the connection. Traceroute proceeds unless all (three) sent packets are lost more than twice, then the connection is lost and the route cannot be evaluated.