GAMEBUSINESS.JP GameBusiness.jp

gamebusiness.jp Website Information

Daily Unique Visits: 4,453

Daily Page Views: 17,812

Income Per Day: $50

Estimated Value: $27,000

This website is located in Japan and is using following IP address 124.147.8.240. See the complete list of popular websites hosted in Japan.

gamebusiness.jp is registered under .JP top-level domain. Please check other sites in .JP zone.

Website gamebusiness.jp is using the following name servers:

  • ns2.iri-ct.jp
  • ns1.iri-ct.jp

and is probably hosted by BBTOWER BroadBand Tower, Inc., JP. See the full list of other websites hosted by BBTOWER BroadBand Tower, Inc., JP.

The highest website gamebusiness.jp position in Alexa rank database was 22840 and the lowest rank position was 967903. Current position of gamebusiness.jp in Alexa rank database is 281826.

Desktop speed score of gamebusiness.jp (69/100) is better than the results of 49.24% of other sites and shows that the page desktop performance can be improved.

Mobile usability score of gamebusiness.jp (99/100) is better than the results of 79.46% of other sites and means that the page is mobile-friendly.

Mobile speed score of gamebusiness.jp (56/100) is better than the results of 45.93% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.

Advertisement

gamebusiness.jp Alexa Rank

The traffic rank is based on three months of aggregated historical traffic data from millions of Alexa Toolbar users and is a combined measure of page views and users.


gamebusiness.jp whois

WHOIS gives you the ability to lookup any generic domains to find out the registered domain holder. WHOIS database are provided for information purposes only. It allows the public to check whether a specific domain name is still available or not and to obtain information related to the registration records of existing domain names.


[ JPRS database provides information on network administration. Its use is ]
[ restricted to network administration purposes. For further information, ]
[ use 'whois -h whois.jprs.jp help'. To suppress Japanese output, add'/e' ]
[ at the end of command, e.g. 'whois -h whois.jprs.jp xxx/e'. ]
Domain Information: [ドメイン情報]
[Domain Name] GAMEBUSINESS.JP

[登録者名] 株式会社イード
[Registrant] IID, Inc.

[Name Server] ns10.bbtower.ne.jp
[Name Server] ns15.bbtower.ne.jp
[Signing Key]

[登録年月日] 2009/05/20
[有効期限] 2025/05/31
[状態] Active
[最終更新] 2024/06/01 01:05:03 (JST)

Contact Information: [公開連絡窓口]
[名前] 永島 伸幸
[Name] Nobuyuki Nagashima
[Email] domain@iid.co.jp
[Web Page]
[郵便番号] 164-0012
[住所] 東京都中野区 本町1-32-2
ハーモニータワー17階
[Postal Address] HarmonyTower 17F
1-32-2 Honcho Nakano-ku
[電話番号] 03-6635-0000
[FAX番号]

gamebusiness.jp server information

Servers Location

gamebusiness.jp desktop page speed rank

Last tested: 2019-06-20


Desktop Speed Medium
69/100

gamebusiness.jp Desktop Speed Test Quick Summary


priority - 19Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 182.6KiB (29% reduction).

Compressing https://www.gamebusiness.jp/imgs/p/W7J7VaT0ehK8Sdm…ToSoh4aBgIOC/70567.jpg could save 37.1KiB (43% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/FoE0LrGvKTR95eL…poVlh4aBgIOC/72217.jpg could save 15.1KiB (38% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/W7J7VaT0ehK8Sdm…ToSoh4aBgIOC/70457.jpg could save 8.8KiB (24% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/W7J7VaT0ehK8Sdm…ToSoh4aBgIOC/70475.jpg could save 8.6KiB (37% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/W7J7VaT0ehK8Sdm…ToSoh4aBgIOC/70970.jpg could save 7.9KiB (21% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72133.jpg could save 7.8KiB (46% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/W7J7VaT0ehK8Sdm…ToSoh4aBgIOC/71302.jpg could save 7.8KiB (20% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/W7J7VaT0ehK8Sdm…ToSoh4aBgIOC/70890.jpg could save 6.7KiB (21% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/W7J7VaT0ehK8Sdm…ToSoh4aBgIOC/70537.jpg could save 6.1KiB (21% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72017.jpg could save 5.8KiB (44% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72210.jpg could save 5.5KiB (40% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/FoE0LrGvKTR95eL…poVlh4aBgIOC/72156.jpg could save 4.6KiB (25% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72060.jpg could save 4.2KiB (39% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/W7J7VaT0ehK8Sdm…ToSoh4aBgIOC/70265.jpg could save 3.9KiB (21% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72157.jpg could save 3.3KiB (31% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72189.jpg could save 2.3KiB (21% reduction).
Compressing https://www.gamebusiness.jp/imgs/sq_l/70139.jpg could save 2.2KiB (24% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/3yDf66Jacs9gSKz…7oXgh4aBgIOC/69283.jpg could save 2KiB (35% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/70139.jpg could save 2KiB (23% reduction).
Compressing https://www.gamebusiness.jp/imgs/sq_m/66250.jpg could save 2KiB (40% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72029.jpg could save 1.9KiB (22% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72192.jpg could save 1.9KiB (26% reduction).
Compressing https://www.gamebusiness.jp/imgs/sq_l/69208.jpg could save 1.8KiB (19% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72113.jpg could save 1.8KiB (24% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72147.jpg could save 1.8KiB (21% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72206.jpg could save 1.8KiB (28% reduction).
Compressing https://www.gamebusiness.jp/imgs/sq_m/72023.jpg could save 1.7KiB (40% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/W7J7VaT0ehK8Sdm…ToSoh4aBgIOC/70273.jpg could save 1.7KiB (17% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72172.jpg could save 1.5KiB (18% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72127.jpg could save 1.5KiB (26% reduction).
Compressing https://www.gamebusiness.jp/imgs/sq_m/62060.jpg could save 1.5KiB (37% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72175.jpg could save 1.4KiB (21% reduction).
Compressing https://www.gamebusiness.jp/imgs/sq_l/69600.jpg could save 1.3KiB (18% reduction).
Compressing https://www.gamebusiness.jp/imgs/sq_m/72217.jpg could save 1.3KiB (30% reduction).
Compressing https://www.gamebusiness.jp/imgs/sq_l/70994.jpg could save 1.2KiB (17% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72171.jpg could save 1.2KiB (31% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/70994.jpg could save 1.2KiB (16% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72161.jpg could save 1.1KiB (21% reduction).
Compressing https://www.gamebusiness.jp/base/images/logo-iid-id.png could save 1.1KiB (50% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/3yDf66Jacs9gSKz…7oXgh4aBgIOC/69530.jpg could save 1.1KiB (20% reduction).
Compressing https://www.gamebusiness.jp/imgs/sq_l/70201.jpg could save 1.1KiB (18% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72102.jpg could save 1KiB (23% reduction).
Compressing https://www.gamebusiness.jp/feature/cxense/overlay/closebox.png could save 1KiB (61% reduction).
Compressing https://www.gamebusiness.jp/base/images/icon_more.png could save 974B (90% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/3yDf66Jacs9gSKz…7oXgh4aBgIOC/70652.jpg could save 956B (17% reduction).
Compressing https://www.gamebusiness.jp/imgs/sq_m/62599.jpg could save 927B (28% reduction).
Compressing https://www.google.com/cse/static/css/v2/clear.png could save 898B (88% reduction).
Compressing https://www.gamebusiness.jp/imgs/sq_m/72206.jpg could save 855B (27% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_m/72108.jpg could save 805B (18% reduction).
Compressing https://www.gamebusiness.jp/imgs/sq_m/62920.jpg could save 700B (18% reduction).
Compressing https://www.gamebusiness.jp/imgs/sq_m/70538.jpg could save 329B (17% reduction).

priority - 13Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

https://api.webpush.jp/coins_webapi/bootstrap/4a4f…cd777dfabb2be349307680 (expiration not specified)
https://api.webpush.jp/coins_webapi/js/lib/jcward.com/UUID.js (expiration not specified)
https://cdn.webpush.jp/js/browserpush.js (expiration not specified)
https://cdn.webpush.jp/js/webpush.js (expiration not specified)
https://www.gamebusiness.jp/feature/cxense/js/cx-scrolldepth.js (expiration not specified)
https://www.gamebusiness.jp/feature/cxense/overlay/closebox.png (expiration not specified)
https://www.gamebusiness.jp/feature/cxense/overlay/cxOverlay_pc.css (expiration not specified)
https://www.gamebusiness.jp/feature/cxense/overlay/cxOverlay_pc.js (expiration not specified)
https://syndication.twitter.com/settings (10 minutes)
https://js.fout.jp/segmentation.js (12 minutes)
https://www.googletagmanager.com/gtm.js?id=GTM-5HKRPVP (15 minutes)
https://www.googletagmanager.com/gtm.js?id=GTM-PQFMT9 (15 minutes)
https://i.socdm.com/s/so_sg.js?sgid=61089 (18 minutes)
https://connect.facebook.net/en_US/fbevents.js (20 minutes)
https://connect.facebook.net/ja_JP/sdk.js (20 minutes)
https://connect.facebook.net/signals/config/166520…8262?v=2.8.51&r=stable (20 minutes)
https://connect.facebook.net/signals/plugins/inferredEvents.js?v=2.8.51 (20 minutes)
https://js.fout.jp/redirect.js (25.9 minutes)
https://apis.google.com/js/plusone.js (30 minutes)
https://platform.twitter.com/widgets.js (30 minutes)
https://www.google.com/cse/static/style/look/v3/default.css (50 minutes)
https://www.googletagservices.com/activeview/js/cu…osd.js?cb=%2Fr20100101 (50 minutes)
https://cse.google.com/adsense/search/async-ads.js (60 minutes)
https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js (60 minutes)
https://scdn.cxense.com/cx.js (60 minutes)
https://www.google-analytics.com/plugins/ua/linkid.js (60 minutes)
https://www.google-analytics.com/analytics.js (2 hours)
https://code3.adtlgc.com/js/iid_init.js (8.4 hours)

priority - 8Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 4 blocking script resources and 2 blocking CSS resources. This causes a delay in rendering your page.

Remove render-blocking JavaScript:

https://deliver.ads2.iid.jp/ads/?js=1;position=784;
https://deliver.ads2.iid.jp/ads/?js=1;position=345;
https://deliver.ads2.iid.jp/ads/?js=1;position=721;
https://www.gamebusiness.jp/feature/cxense/overlay/cxOverlay_pc.js

Optimize CSS Delivery of the following:

https://www.gamebusiness.jp/base/css/a.2019041501.css
https://www.gamebusiness.jp/feature/cxense/overlay/cxOverlay_pc.css

priority - 2Prioritize visible content

Your page requires additional network round trips to render the above-the-fold content. For best performance, reduce the amount of HTML needed to render above-the-fold content.

The entire HTML response was not sufficient to render the above-the-fold content. This usually indicates that additional resources, loaded after HTML parsing, were required to render above-the-fold content. Prioritize visible content that is needed for rendering above-the-fold by including it directly in the HTML response.

Only about 69% of the final above-the-fold content could be rendered with the full HTML response.
Click to see the screenshot with only the HTML response:

priority - 1Enable compression

Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 9.3KiB (62% reduction).

Compressing https://api.webpush.jp/coins_webapi/bootstrap/4a4f…cd777dfabb2be349307680 could save 4.1KiB (69% reduction).
Compressing https://cdn.webpush.jp/js/browserpush.js could save 2.4KiB (69% reduction).
Compressing https://cdn.webpush.jp/js/webpush.js could save 1.3KiB (60% reduction).
Compressing https://tg.socdm.com/aux/sosync could save 548B (46% reduction).
Compressing https://api.webpush.jp/coins_webapi/js/lib/jcward.com/UUID.js could save 464B (51% reduction).
Compressing https://deliver.ads2.iid.jp/ads/?js=1;position=612;async=1 could save 356B (41% reduction).
Compressing https://tg.socdm.com/sa/js?said=sg61089-s&t=1&tp=h…gamebusiness.jp%2F&pp= could save 247B (43% reduction).

priority - 1Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 8.7KiB (22% reduction).

Minifying https://code3.adtlgc.com/js/iid_init.js could save 2KiB (21% reduction) after compression.
Minifying https://b.st-hatena.com/js/bookmark_button.js could save 1.8KiB (21% reduction) after compression.
Minifying https://api.webpush.jp/coins_webapi/bootstrap/4a4f…cd777dfabb2be349307680 could save 857B (15% reduction).
Minifying https://connect.facebook.net/ja_JP/sdk.js could save 673B (39% reduction) after compression.
Minifying https://connect.facebook.net/signals/plugins/inferredEvents.js?v=2.8.51 could save 646B (85% reduction) after compression.
Minifying https://www.gamebusiness.jp/feature/cxense/js/cx-scrolldepth.js could save 635B (45% reduction) after compression.
Minifying https://cdn.webpush.jp/js/browserpush.js could save 497B (15% reduction).
Minifying https://cdn.webpush.jp/js/webpush.js could save 429B (20% reduction).
Minifying https://js.fout.jp/segmentation.js could save 348B (15% reduction) after compression.
Minifying https://api.webpush.jp/coins_webapi/js/lib/jcward.com/UUID.js could save 338B (38% reduction).
Minifying https://widgets.getpocket.com/v1/j/btn.js?v=1 could save 198B (20% reduction) after compression.
Minifying https://js.fout.jp/redirect.js could save 160B (17% reduction) after compression.
Minifying https://i.socdm.com/s/so_sg.js?sgid=61089 could save 146B (12% reduction) after compression.

priority - 0Minify CSS

Compacting CSS code can save many bytes of data and speed up download and parse times.

Minify CSS for the following resources to reduce their size by 4.3KiB (35% reduction).

Minifying https://www.google.com/cse/static/element/e1b7867e793369c8/default+ja.css could save 3.8KiB (40% reduction) after compression.
Minifying https://www.google.com/cse/static/style/look/v3/default.css could save 512B (19% reduction) after compression.

priority - 0Minify HTML

Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.

Minify HTML for the following resources to reduce their size by 1.3KiB (21% reduction).

Minifying https://www.gamebusiness.jp/feature/cxense/overlay/overlay_render_pc.html could save 517B (26% reduction) after compression.
Minifying https://js.fout.jp/beacon.html?from=dmp could save 499B (15% reduction) after compression.
Minifying https://tg.socdm.com/aux/sosync could save 349B (29% reduction).

gamebusiness.jp Desktop Resource Breakdown

Total Resources176
Number of Hosts55
Static Resources105
JavaScript Resources43
CSS Resources4

gamebusiness.jp mobile page speed rank

Last tested: 2018-12-16


Mobile Speed Bad
56/100

gamebusiness.jp Mobile Speed Test Quick Summary


priority - 40Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 2 blocking script resources and 1 blocking CSS resources. This causes a delay in rendering your page.

Remove render-blocking JavaScript:

https://ajax.googleapis.com/ajax/libs/jquery/2.1.0/jquery.min.js
https://code3.adtlgc.com/js/iid_init.js

Optimize CSS Delivery of the following:

https://www.gamebusiness.jp/base/css/a.2018090501.css

priority - 28Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 268.6KiB (36% reduction).

Compressing https://tpc.googlesyndication.com/simgad/7344412038730049808 could save 68.7KiB (72% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/AjC8pBJGvI2EfXS…CoQuh4aBgIOC/65902.jpg could save 31.2KiB (37% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/AjC8pBJGvI2EfXS…CoQuh4aBgIOC/65583.jpg could save 20KiB (30% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/AjC8pBJGvI2EfXS…CoQuh4aBgIOC/65696.jpg could save 18.2KiB (38% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/AjC8pBJGvI2EfXS…CoQuh4aBgIOC/65660.jpg could save 16.7KiB (31% reduction).
Compressing https://www.gamebusiness.jp/imgs/p/AjC8pBJGvI2EfXS…CoQuh4aBgIOC/65619.jpg could save 14.8KiB (31% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_sl/65645.jpg could save 11.4KiB (42% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_sl/66076.jpg could save 10.8KiB (29% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_sl/66003.jpg could save 10.2KiB (26% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_sl/65902.jpg could save 6.1KiB (24% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_sl/66017.jpg could save 5.7KiB (22% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_sl/66015.jpg could save 5.1KiB (21% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_sl/66011.jpg could save 5.1KiB (37% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_sl/65770.jpg could save 4.2KiB (24% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_sl/65660.jpg could save 3.6KiB (27% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_sl/65583.jpg could save 3.3KiB (20% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_sl/65696.jpg could save 3.3KiB (25% reduction).
Compressing https://www.gamebusiness.jp/base/images/ft_link_resemom.png could save 3KiB (43% reduction).
Compressing https://www.gamebusiness.jp/base/images/ft_link_inside.png could save 3KiB (45% reduction).
Compressing https://www.gamebusiness.jp/base/images/ft_link_e-nenpi.png could save 2.7KiB (41% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_sl/66075.jpg could save 2.2KiB (21% reduction).
Compressing https://www.gamebusiness.jp/base/images/ft_link_response.png could save 2.2KiB (50% reduction).
Compressing https://www.gamebusiness.jp/base/images/ft_link_dietclub.png could save 2.2KiB (50% reduction).
Compressing https://www.gamebusiness.jp/base/images/ft_link_gamespark.png could save 2KiB (49% reduction).
Compressing https://www.gamebusiness.jp/base/images/ft_link_rbbtoday.png could save 1.9KiB (50% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_sl/66009.png could save 1.8KiB (16% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_sl/65976.jpg could save 1.6KiB (21% reduction).
Compressing https://www.gamebusiness.jp/base/images/ft_link_cyclestyle.png could save 1.5KiB (42% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_sl/66007.jpg could save 1.2KiB (18% reduction).
Compressing https://www.gamebusiness.jp/base/images/ft_link_cinemacafe.png could save 1.2KiB (36% reduction).
Compressing https://www.gamebusiness.jp/base/images/logo-iid-id.png could save 1.1KiB (50% reduction).
Compressing https://www.gamebusiness.jp/base/images/ft_link_animeanime.jp.png could save 1.1KiB (35% reduction).
Compressing https://www.gamebusiness.jp/imgs/std_sl/65899.jpg could save 925B (15% reduction).
Compressing https://www.gamebusiness.jp/base/images/ft_link_netsecurity.png could save 441B (17% reduction).

priority - 16Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

https://api.webpush.jp/coins_webapi/bootstrap/4a4f…cd777dfabb2be349307680 (expiration not specified)
https://api.webpush.jp/coins_webapi/js/lib/jcward.com/UUID.js (expiration not specified)
https://cdn.webpush.jp/js/browserpush.js (expiration not specified)
https://cdn.webpush.jp/js/webpush.js (expiration not specified)
https://www.gamebusiness.jp/feature/cxense/js/cx-scrolldepth.js (expiration not specified)
https://js.fout.jp/prefs.js (12.4 minutes)
https://www.googletagmanager.com/gtm.js?id=GTM-5D6KTZ (15 minutes)
https://www.googletagmanager.com/gtm.js?id=GTM-5HKRPVP (15 minutes)
https://www.googletagservices.com/tag/js/gpt.js (15 minutes)
https://connect.facebook.net/en_US/fbevents.js (20 minutes)
https://connect.facebook.net/signals/config/166520…8262?v=2.8.35&r=stable (20 minutes)
https://js.fout.jp/segmentation.js (26.5 minutes)
https://js.fout.jp/redirect.js (29.7 minutes)
https://cse.google.com/adsense/search/async-ads.js (60 minutes)
https://csyn.cxense.com/frk.png?uid=8ppf0VKoIGKp_oCO2nItjx9GX7E (60 minutes)
https://csyn.cxense.com/sca.png?userId=XBZJLMCo4UkAAHNALj8AAAAA (60 minutes)
https://pagead2.googlesyndication.com/pagead/osd.js (60 minutes)
https://scdn.cxense.com/cx.js (60 minutes)
https://www.google-analytics.com/plugins/ua/linkid.js (60 minutes)
https://i.socdm.com/s/so_sg.js?sgid=61089 (66.2 minutes)
https://code3.adtlgc.com/js/iid_init.js (74.4 minutes)
https://www.google-analytics.com/analytics.js (2 hours)

priority - 1Enable compression

Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 8.8KiB (63% reduction).

Compressing https://api.webpush.jp/coins_webapi/bootstrap/4a4f…cd777dfabb2be349307680 could save 4.1KiB (69% reduction).
Compressing https://cdn.webpush.jp/js/browserpush.js could save 2.4KiB (68% reduction).
Compressing https://cdn.webpush.jp/js/webpush.js could save 1.3KiB (60% reduction).
Compressing https://api.webpush.jp/coins_webapi/js/lib/jcward.com/UUID.js could save 464B (51% reduction).
Compressing https://tg.socdm.com/aux/sosync could save 397B (39% reduction).
Compressing https://tg.socdm.com/sa/js?said=sg61089-s&t=1&tp=h…gamebusiness.jp%2F&pp= could save 247B (43% reduction).

priority - 1Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 7.6KiB (17% reduction).

Minifying https://www.gamebusiness.jp/base/scripts/a.2018090501.js could save 2.3KiB (14% reduction) after compression.
Minifying https://code3.adtlgc.com/js/iid_init.js could save 2KiB (21% reduction) after compression.
Minifying https://api.webpush.jp/coins_webapi/bootstrap/4a4f…cd777dfabb2be349307680 could save 857B (15% reduction).
Minifying https://www.gamebusiness.jp/feature/cxense/js/cx-scrolldepth.js could save 635B (45% reduction) after compression.
Minifying https://cdn.webpush.jp/js/browserpush.js could save 497B (15% reduction).
Minifying https://cdn.webpush.jp/js/webpush.js could save 429B (20% reduction).
Minifying https://js.fout.jp/segmentation.js could save 348B (15% reduction) after compression.
Minifying https://api.webpush.jp/coins_webapi/js/lib/jcward.com/UUID.js could save 338B (38% reduction).
Minifying https://js.fout.jp/redirect.js could save 160B (17% reduction) after compression.
Minifying https://i.socdm.com/s/so_sg.js?sgid=61089 could save 146B (12% reduction) after compression.

priority - 0Minify CSS

Compacting CSS code can save many bytes of data and speed up download and parse times.

Minify CSS for the following resources to reduce their size by 4.5KiB (35% reduction).

Minifying https://www.google.com/cse/static/element/aab18d33f43dc0c3/default+ja.css could save 3.9KiB (39% reduction) after compression.
Minifying https://www.google.com/cse/static/style/look/v2/default.css could save 577B (19% reduction) after compression.

priority - 0Minify HTML

Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.

Minify HTML for the following resources to reduce their size by 844B (19% reduction).

Minifying https://js.fout.jp/beacon.html?from=dmp could save 499B (15% reduction) after compression.
Minifying https://tg.socdm.com/aux/sosync could save 345B (34% reduction).

gamebusiness.jp Mobile Resource Breakdown

Total Resources115
Number of Hosts37
Static Resources79
JavaScript Resources35
CSS Resources3

gamebusiness.jp mobile page usability

Last tested: 2018-12-16


Mobile Usability Good
99/100

gamebusiness.jp Mobile Usability Test Quick Summary


priority - 1Size tap targets appropriately

Some of the links/buttons on your webpage may be too small for a user to easily tap on a touchscreen. Consider making these tap targets larger to provide a better user experience.

The following tap targets are close to other nearby tap targets and may need additional spacing around them.

The tap target <a href="/" class="item">ホーム</a> is close to 1 other tap targets.

The tap target <a id="navigationTrigger" href="#" class="trigger">MENU</a> is close to 1 other tap targets.

The tap target <a href="/category/development/" class="mainmenu">開発</a> and 4 others are close to other tap targets.

The tap target <a href="#head" class="page-top js-page-top">TOP</a> is close to 1 other tap targets.

gamebusiness.jp HTML validation

Errors

Bad start tag in “img” in “head”.

Line: 42 Column: 11 - 2
"...<noscript><img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=1665201680438262&ev=PageView&noscript=1" /></nosc..."

Element “head” is missing a required instance of child element “title”.

Line: 42 Column: 11 - 2
"...<noscript><img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=1665201680438262&ev=PageView&noscript=1" /></nosc..."

An “img” element must have an “alt” attribute, except under certain conditions. For details, consult guidance on providing text alternatives for images.

Line: 42 Column: 11 - 2
"...<noscript><img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=1665201680438262&ev=PageView&noscript=1" /></nosc..."

Stray end tag “noscript”.

Line: 42 Column: 3 - 13
"...ript=1" /></noscript> <!-- ..."

Element “title” not allowed as child of element “body” in this context. (Suppressing further errors from this subtree.)

Line: 49 Column: 13 - 19
"... <title>GameBu..."

Attribute “name” not allowed on element “meta” at this point.

Line: 50 Column: 5 - 73
"...itle> <meta name="keywords" content="ゲーム開発,市場,企業動向,人材育成,産業政策,連載,イベント/セミナー"> <..." Line: 51 Column: 5 - 99
"...ミナー"> <meta name="description" content="市場、開発、人材、流通 4つの観点から未来のゲームビジネスについて、日々の最新ニュース、特集、連載企画をお届けします。"> ..." Line: 67 Column: 1 - 57
".../script> <meta name="cXenseParse:pageclass" content="frontpage" /> <meta..." Line: 68 Column: 1 - 58
"...tpage" /> <meta name="cXenseParse:iid-page-type" content="トップページ" /> <meta..." Line: 69 Column: 1 - 55
"...ップページ" /> <meta name="cXenseParse:iid-page-name" content="top" /> <li..."

Element “meta” is missing one or more of the following attributes: “itemprop”, “property”.

Line: 50 Column: 5 - 73
"...itle> <meta name="keywords" content="ゲーム開発,市場,企業動向,人材育成,産業政策,連載,イベント/セミナー"> <..." Line: 51 Column: 5 - 99
"...ミナー"> <meta name="description" content="市場、開発、人材、流通 4つの観点から未来のゲームビジネスについて、日々の最新ニュース、特集、連載企画をお届けします。"> ..." Line: 67 Column: 1 - 57
".../script> <meta name="cXenseParse:pageclass" content="frontpage" /> <meta..." Line: 68 Column: 1 - 58
"...tpage" /> <meta name="cXenseParse:iid-page-type" content="トップページ" /> <meta..." Line: 69 Column: 1 - 55
"...ップページ" /> <meta name="cXenseParse:iid-page-name" content="top" /> <li..."

A “link” element must not appear as a descendant of a “body” element unless the “link” element has an “itemprop” attribute or has a “rel” attribute whose value contains “dns-prefetch”, “pingback”, “preconnect”, “prefetch”, “preload”, “prerender”, or “stylesheet”.

Line: 62 Column: 1 - 81
"...gp.png"> <link rel="apple-touch-icon" sizes="76x76" href="/base/images/touch-icon-76.png"> <link..." Line: 63 Column: 1 - 84
"...-76.png"> <link rel="apple-touch-icon" sizes="120x120" href="/base/images/touch-icon-120.png"> <link..." Line: 64 Column: 1 - 84
"...120.png"> <link rel="apple-touch-icon" sizes="152x152" href="/base/images/touch-icon-152.png"> <link..." Line: 65 Column: 1 - 84
"...152.png"> <link rel="apple-touch-icon" sizes="180x180" href="/base/images/touch-icon-180.png"><scrip..." Line: 72 Column: 1 - 58
"...top" /> <link rel="canonical" href="https://www.gamebusiness.jp/"> <link..." Line: 73 Column: 1 - 99
"...ess.jp/"> <link rel="alternate" media="only screen and (max-width: 640px)" href="https://s.gamebusiness.jp/"> <link..." Line: 74 Column: 1 - 110
"...ess.jp/"> <link rel="alternate" type="application/rss+xml" title="RSS" href="https://www.gamebusiness.jp/rss/index.rdf"> <link..." Line: 75 Column: 1 - 68
"...dex.rdf"> <link rel="next" href="https://www.gamebusiness.jp/article/?page=2"> </hea..."

Stray end tag “head”.

Line: 76 Column: 1 - 7
"...?page=2"> </head> <bod..."

Start tag “body” seen but an element of the same type was already open.

Line: 78 Column: 1 - 45
"... </head> <body class="thm-page-index" data-nav="home"> <nosc..."

Cannot recover after last error. Any further errors will be ignored.

Line: 78 Column: 1 - 45
"... </head> <body class="thm-page-index" data-nav="home"> <nosc..."

gamebusiness.jp similar domains

Similar domains:
www.gamebusiness.com
www.gamebusiness.net
www.gamebusiness.org
www.gamebusiness.info
www.gamebusiness.biz
www.gamebusiness.us
www.gamebusiness.mobi
www.amebusiness.jp
www.gamebusiness.jp
www.famebusiness.jp
www.gfamebusiness.jp
www.fgamebusiness.jp
www.vamebusiness.jp
www.gvamebusiness.jp
www.vgamebusiness.jp
www.tamebusiness.jp
www.gtamebusiness.jp
www.tgamebusiness.jp
www.bamebusiness.jp
www.gbamebusiness.jp
www.bgamebusiness.jp
www.yamebusiness.jp
www.gyamebusiness.jp
www.ygamebusiness.jp
www.hamebusiness.jp
www.ghamebusiness.jp
www.hgamebusiness.jp
www.gmebusiness.jp
www.gqmebusiness.jp
www.gaqmebusiness.jp
www.gqamebusiness.jp
www.gwmebusiness.jp
www.gawmebusiness.jp
www.gwamebusiness.jp
www.gsmebusiness.jp
www.gasmebusiness.jp
www.gsamebusiness.jp
www.gzmebusiness.jp
www.gazmebusiness.jp
www.gzamebusiness.jp
www.gaebusiness.jp
www.ganebusiness.jp
www.gamnebusiness.jp
www.ganmebusiness.jp
www.gajebusiness.jp
www.gamjebusiness.jp
www.gajmebusiness.jp
www.gakebusiness.jp
www.gamkebusiness.jp
www.gakmebusiness.jp
www.gambusiness.jp
www.gamwbusiness.jp
www.gamewbusiness.jp
www.gamwebusiness.jp
www.gamsbusiness.jp
www.gamesbusiness.jp
www.gamsebusiness.jp
www.gamdbusiness.jp
www.gamedbusiness.jp
www.gamdebusiness.jp
www.gamrbusiness.jp
www.gamerbusiness.jp
www.gamrebusiness.jp
www.gameusiness.jp
www.gamevusiness.jp
www.gamebvusiness.jp
www.gamevbusiness.jp
www.gamegusiness.jp
www.gamebgusiness.jp
www.gamegbusiness.jp
www.gamehusiness.jp
www.gamebhusiness.jp
www.gamehbusiness.jp
www.gamenusiness.jp
www.gamebnusiness.jp
www.gamenbusiness.jp
www.gamebsiness.jp
www.gamebysiness.jp
www.gamebuysiness.jp
www.gamebyusiness.jp
www.gamebhsiness.jp
www.gamebuhsiness.jp
www.gamebjsiness.jp
www.gamebujsiness.jp
www.gamebjusiness.jp
www.gamebisiness.jp
www.gamebuisiness.jp
www.gamebiusiness.jp
www.gamebuiness.jp
www.gamebuwiness.jp
www.gamebuswiness.jp
www.gamebuwsiness.jp
www.gamebueiness.jp
www.gamebuseiness.jp
www.gamebuesiness.jp
www.gamebudiness.jp
www.gamebusdiness.jp
www.gamebudsiness.jp
www.gamebuziness.jp
www.gamebusziness.jp
www.gamebuzsiness.jp
www.gamebuxiness.jp
www.gamebusxiness.jp
www.gamebuxsiness.jp
www.gamebuainess.jp
www.gamebusainess.jp
www.gamebuasiness.jp
www.gamebusness.jp
www.gamebusuness.jp
www.gamebusiuness.jp
www.gamebusuiness.jp
www.gamebusjness.jp
www.gamebusijness.jp
www.gamebusjiness.jp
www.gamebuskness.jp
www.gamebusikness.jp
www.gamebuskiness.jp
www.gamebusoness.jp
www.gamebusioness.jp
www.gamebusoiness.jp
www.gamebusiess.jp
www.gamebusibess.jp
www.gamebusinbess.jp
www.gamebusibness.jp
www.gamebusihess.jp
www.gamebusinhess.jp
www.gamebusihness.jp
www.gamebusijess.jp
www.gamebusinjess.jp
www.gamebusimess.jp
www.gamebusinmess.jp
www.gamebusimness.jp
www.gamebusinss.jp
www.gamebusinwss.jp
www.gamebusinewss.jp
www.gamebusinwess.jp
www.gamebusinsss.jp
www.gamebusinesss.jp
www.gamebusinsess.jp
www.gamebusindss.jp
www.gamebusinedss.jp
www.gamebusindess.jp
www.gamebusinrss.jp
www.gamebusinerss.jp
www.gamebusinress.jp
www.gamebusines.jp
www.gamebusinews.jp
www.gamebusinesws.jp
www.gamebusinees.jp
www.gamebusineses.jp
www.gamebusineess.jp
www.gamebusineds.jp
www.gamebusinesds.jp
www.gamebusinezs.jp
www.gamebusineszs.jp
www.gamebusinezss.jp
www.gamebusinexs.jp
www.gamebusinesxs.jp
www.gamebusinexss.jp
www.gamebusineas.jp
www.gamebusinesas.jp
www.gamebusineass.jp
www.gamebusinesw.jp
www.gamebusinessw.jp
www.gamebusinese.jp
www.gamebusinesse.jp
www.gamebusinesd.jp
www.gamebusinessd.jp
www.gamebusinesz.jp
www.gamebusinessz.jp
www.gamebusinesx.jp
www.gamebusinessx.jp
www.gamebusinesa.jp
www.gamebusinessa.jp

gamebusiness.jp Ping

Ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It measures the round-trip time for messages sent from the originating host to a destination computer that are echoed back to the source.


gamebusiness.jp TRACEROUTE

Traceroute is a computer network diagnostic tool for displaying the route (path) and measuring transit delays of packets across an Internet Protocol (IP) network. The history of the route is recorded as the round-trip times of the packets received from each successive host (remote node) in the route (path); the sum of the mean times in each hop is a measure of the total time spent to establish the connection. Traceroute proceeds unless all (three) sent packets are lost more than twice, then the connection is lost and the route cannot be evaluated.