freeindiegam.es Website Information
Daily Unique Visits: 848
Daily Page Views: 1,696
Income Per Day: $5
Estimated Value: $1,200
freeindiegam.es is registered under .ES top-level domain. Please check other sites in .ES zone.
No name server records were found.
and is probably hosted by IOMART CLOUD SERVICES LIMITED. See the full list of other websites hosted by IOMART CLOUD SERVICES LIMITED.
The highest website freeindiegam.es position in Alexa rank database was 89336 and the lowest rank position was 999984. Current position of freeindiegam.es in Alexa rank database is 845860.
Desktop speed score of freeindiegam.es (75/100) is better than the results of 59.78% of other sites and shows that the page desktop performance can be improved.
Mobile usability score of freeindiegam.es (90/100) is better than the results of 31.63% of other sites and means that the page is mobile-friendly.
Mobile speed score of freeindiegam.es (62/100) is better than the results of 59.44% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.
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freeindiegam.es Alexa Rank
The traffic rank is based on three months of aggregated historical traffic data from millions of Alexa Toolbar users and is a combined measure of page views and users.
freeindiegam.es whois
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The user promises to make use of the service and to carry out any action derived from the aforesaid
use in accordance with current applicable regulations, in particular with legislation on “.es” domain
names and personal data protection.
In particular, the user undertakes not to use the service to carry out abusive or speculative domain
name registrations, pursuant to section 5 of the Sixth Additional Provision of Law 34/2002, of 11 July,
on Services of the Information Society and Electronic Commerce. Likewise, the User undertakes not to
use the service to obtain data, the possession of which may contravene the provisions of Organic Law
15/1999, of 13 December, on Personal Data Protection, and its Regulations, or in Law 34/2002, of 11
July, on Services of the Information Society and Electronic Commerce.
Failure to comply with these conditions will result in the immediate withdrawal of the service and any
registered domain name which breaches said conditions may be officially cancelled by Red.es.
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freeindiegam.es server information
Servers Location
freeindiegam.es desktop page speed rank
Last tested: 2016-04-13
freeindiegam.es Desktop Speed Test Quick Summary
priority - 11Enable compression
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priority - 8Eliminate render-blocking JavaScript and CSS in above-the-fold content
Your page has 3 blocking script resources and 4 blocking CSS resources. This causes a delay in rendering your page.
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Optimize CSS Delivery of the following:
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http://www.freeindiegam.es/wp-content/plugins/wp-t…ter-feed.css?ver=4.3.3
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priority - 7Leverage browser caching
Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.
Leverage browser caching for the following cacheable resources:
http://www.freeindiegam.es/wp-content/plugins/easy-spoiler/easy-spoiler.css (expiration not specified)
http://www.freeindiegam.es/wp-content/themes/figames/images/icons.gif (expiration not specified)
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http://www.freeindiegam.es/wp-content/themes/figames/style.css (expiration not specified)
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priority - 5Reduce server response time
priority - 1Optimize images
Properly formatting and compressing images can save many bytes of data.
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Losslessly compressing http://www.freeindiegam.es/wp-content/uploads/2014/04/sasuke.png could save 2.6KiB (36% reduction).
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priority - 0Minify JavaScript
Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.
Minify JavaScript for the following resources to reduce their size by 1.3KiB (44% reduction).
freeindiegam.es Desktop Resource Breakdown
Total Resources | 24 |
Number of Hosts | 4 |
Static Resources | 15 |
JavaScript Resources | 5 |
CSS Resources | 4 |
freeindiegam.es mobile page speed rank
Last tested: 2019-11-27
freeindiegam.es Mobile Speed Test Quick Summary
priority - 32Eliminate render-blocking JavaScript and CSS in above-the-fold content
Your page has 3 blocking script resources and 4 blocking CSS resources. This causes a delay in rendering your page.
Remove render-blocking JavaScript:
http://www.freeindiegam.es/wp-includes/js/jquery/j…grate.min.js?ver=1.2.1
http://www.freeindiegam.es/wp-content/plugins/easy…asy-spoiler.js?ver=1.2
Optimize CSS Delivery of the following:
http://www.freeindiegam.es/wp-content/plugins/cate…at-posts.css?ver=4.3.3
http://www.freeindiegam.es/wp-content/plugins/wp-t…ter-feed.css?ver=4.3.3
http://www.freeindiegam.es/wp-content/plugins/easy-spoiler/easy-spoiler.css
priority - 11Enable compression
Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.
Enable compression for the following resources to reduce their transfer size by 103.6KiB (68% reduction).
Compressing http://www.freeindiegam.es/wp-content/themes/figames/style.css could save 15.5KiB (75% reduction).
Compressing http://www.freeindiegam.es/wp-includes/js/wp-emoji-release.min.js?ver=4.3.3 could save 10.8KiB (69% reduction).
Compressing http://www.freeindiegam.es/wp-content/plugins/easy-spoiler/easy-spoiler.css could save 9KiB (90% reduction).
Compressing http://www.freeindiegam.es/wp-includes/js/jquery/j…grate.min.js?ver=1.2.1 could save 4KiB (57% reduction).
Compressing http://www.freeindiegam.es/wp-content/plugins/easy…asy-spoiler.js?ver=1.2 could save 2KiB (70% reduction).
Compressing http://www.freeindiegam.es/wp-content/plugins/wp-t…ter-feed.css?ver=4.3.3 could save 1KiB (69% reduction).
priority - 11Leverage browser caching
Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.
Leverage browser caching for the following cacheable resources:
http://www.freeindiegam.es/wp-content/plugins/easy-spoiler/easy-spoiler.css (expiration not specified)
http://www.freeindiegam.es/wp-content/themes/figames/images/icons.gif (expiration not specified)
http://www.freeindiegam.es/wp-content/themes/figam…es/search-input-bg.gif (expiration not specified)
http://www.freeindiegam.es/wp-content/themes/figames/style.css (expiration not specified)
http://www.freeindiegam.es/wp-content/uploads/2014/04/142e.png (expiration not specified)
http://www.freeindiegam.es/wp-content/uploads/2014/04/846553492.gif (expiration not specified)
http://www.freeindiegam.es/wp-content/uploads/2014/04/eraran2b.png (expiration not specified)
http://www.freeindiegam.es/wp-content/uploads/2014/04/getemhard.png (expiration not specified)
http://www.freeindiegam.es/wp-content/uploads/2014/04/kssim2015.jpg (expiration not specified)
http://www.freeindiegam.es/wp-content/uploads/2014/04/push.png (expiration not specified)
http://www.freeindiegam.es/wp-content/uploads/2014/04/samuraii.png (expiration not specified)
http://www.freeindiegam.es/wp-content/uploads/2014/04/sasuke.png (expiration not specified)
http://www.freeindiegam.es/wp-content/uploads/2014/04/spiderling.png (expiration not specified)
priority - 10Reduce server response time
priority - 1Optimize images
Properly formatting and compressing images can save many bytes of data.
Optimize the following images to reduce their size by 9KiB (32% reduction).
Losslessly compressing http://www.freeindiegam.es/wp-content/uploads/2014/04/sasuke.png could save 2.6KiB (36% reduction).
Losslessly compressing http://www.freeindiegam.es/wp-content/uploads/2014/04/samuraii.png could save 1.3KiB (32% reduction).
Losslessly compressing http://www.freeindiegam.es/wp-content/uploads/2014/04/142e.png could save 1.3KiB (26% reduction).
Losslessly compressing http://www.freeindiegam.es/wp-content/uploads/2014/04/push.png could save 1KiB (37% reduction).
priority - 0Minify JavaScript
Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.
Minify JavaScript for the following resources to reduce their size by 1.3KiB (44% reduction).
freeindiegam.es Mobile Resource Breakdown
Total Resources | 24 |
Number of Hosts | 4 |
Static Resources | 15 |
JavaScript Resources | 5 |
CSS Resources | 4 |
freeindiegam.es mobile page usability
Last tested: 2019-11-27
freeindiegam.es Mobile Usability Test Quick Summary
priority - 6Size content to viewport
The page content is too wide for the viewport, forcing the user to scroll horizontally. Size the page content to the viewport to provide a better user experience.
The page content is 918 CSS pixels wide, but the viewport is only 375 CSS pixels wide. The following elements fall outside the viewport:
<img src="http://www.fre…/figheader.png">
falls outside the viewport.priority - 4Size tap targets appropriately
Some of the links/buttons on your webpage may be too small for a user to easily tap on a touchscreen. Consider making these tap targets larger to provide a better user experience.
The following tap targets are close to other nearby tap targets and may need additional spacing around them.
<input id="searchsubmit" type="submit">
is close to 1 other tap targets.The tap target
<a href="http://www.fre…iegam.es/feed/" class="rss">RSS Feed</a>
is close to 1 other tap targets.The tap target
<a href="http://www.twitter.com/figames" class="twitter">Follow me on twitter.</a>
is close to 1 other tap targets.The tap target
<a href="http://www.fre…14/04/goodbye/">Goodbye</a>
and 38 others are close to other tap targets.freeindiegam.es HTML validation
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freeindiegam.es Ping
Ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It measures the round-trip time for messages sent from the originating host to a destination computer that are echoed back to the source.
freeindiegam.es TRACEROUTE
Traceroute is a computer network diagnostic tool for displaying the route (path) and measuring transit delays of packets across an Internet Protocol (IP) network. The history of the route is recorded as the round-trip times of the packets received from each successive host (remote node) in the route (path); the sum of the mean times in each hop is a measure of the total time spent to establish the connection. Traceroute proceeds unless all (three) sent packets are lost more than twice, then the connection is lost and the route cannot be evaluated.