EVERYWHERE.GAME EVERYWHERE

everywhere.game Website Information

Daily Unique Visits: 1,127

Daily Page Views: 2,254

Income Per Day: $7

Estimated Value: $1,680

everywhere.game is registered under .GAME top-level domain. Please check other sites in .GAME zone.

No name server records were found.

and is probably hosted by AMAZON-02 - Amazon.com, Inc., US. See the full list of other websites hosted by AMAZON-02 - Amazon.com, Inc., US.

The highest website everywhere.game position in Alexa rank database was 38496 and the lowest rank position was 999523. Current position of everywhere.game in Alexa rank database is 636133.

Desktop speed score of everywhere.game (86/100) is better than the results of 82.23% of other sites and shows that the page is performing great on desktop computers.

Mobile usability score of everywhere.game (100/100) is better than the results of 100% of other sites and means that the page is mobile-friendly.

Mobile speed score of everywhere.game (71/100) is better than the results of 78.26% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.

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everywhere.game Alexa Rank

The traffic rank is based on three months of aggregated historical traffic data from millions of Alexa Toolbar users and is a combined measure of page views and users.


everywhere.game whois

WHOIS gives you the ability to lookup any generic domains to find out the registered domain holder. WHOIS database are provided for information purposes only. It allows the public to check whether a specific domain name is still available or not and to obtain information related to the registration records of existing domain names.


Domain Name: EVERYWHERE.GAME
Registry Domain ID: D307881082-CNIC
Registrar WHOIS Server: whois.register.com
Registrar URL: http://www.register.com/
Updated Date: 2023-08-31T16:57:17.0Z
Creation Date: 2016-10-24T19:26:18.0Z
Registry Expiry Date: 2023-10-24T23:59:59.0Z
Registrar: Register.com, Inc
Registrar IANA ID: 9
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Registrant Organization:
Registrant State/Province: FL
Registrant Country: US
Registrant Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name.
Admin Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name.
Tech Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name.
Name Server: NS-880.AWSDNS-46.NET
Name Server: NS-1546.AWSDNS-01.CO.UK
Name Server: NS-500.AWSDNS-62.COM
Name Server: NS-1229.AWSDNS-25.ORG
DNSSEC: unsigned
Billing Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name.
Registrar Abuse Contact Email: abuse@web.com
Registrar Abuse Contact Phone: +1.8003337680
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of WHOIS database: 2023-09-15T01:28:01.0Z > IMPORTANT INFORMATION ABOUT THE DEPLOYMENT OF RDAP: please visit
https://www.centralnic.com/support/rdap

everywhere.game server information

Servers Location

everywhere.game desktop page speed rank

Last tested: 2019-03-08


Desktop Speed Good
86/100

everywhere.game Desktop Speed Test Quick Summary


priority - 8Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 3 blocking CSS resources. This causes a delay in rendering your page.

Optimize CSS Delivery of the following:

https://fonts.googleapis.com/css?family=Jura
https://fonts.googleapis.com/css?family=Roboto:300
http://everywhere.game/css/main.css

priority - 3Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

http://everywhere.game/Modernizr-svg.js (expiration not specified)
http://everywhere.game/bundle.js (expiration not specified)
http://everywhere.game/css/main.css (expiration not specified)
http://everywhere.game/images/logo_white.svg (expiration not specified)
http://everywhere.game/uploads/clouds.jpg (expiration not specified)
https://www.google-analytics.com/analytics.js (2 hours)

priority - 3Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 25.5KiB (19% reduction).

Compressing http://everywhere.game/uploads/clouds.jpg could save 25.5KiB (19% reduction).

priority - 0Enable compression

Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 3.1KiB (73% reduction).

Compressing http://everywhere.game/images/logo_white.svg could save 3.1KiB (73% reduction).

priority - 0Minify HTML

Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.

Minify HTML for the following resources to reduce their size by 456B (17% reduction).

Minifying http://everywhere.game/ could save 456B (17% reduction) after compression.

everywhere.game Desktop Resource Breakdown

Total Resources11
Number of Hosts4
Static Resources8
JavaScript Resources3
CSS Resources3

everywhere.game mobile page speed rank

Last tested: 2019-03-08


Mobile Speed Medium
71/100

everywhere.game Mobile Speed Test Quick Summary


priority - 32Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 3 blocking CSS resources. This causes a delay in rendering your page.

Optimize CSS Delivery of the following:

https://fonts.googleapis.com/css?family=Jura
https://fonts.googleapis.com/css?family=Roboto:300
http://everywhere.game/css/main.css

priority - 4Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

http://everywhere.game/Modernizr-svg.js (expiration not specified)
http://everywhere.game/bundle.js (expiration not specified)
http://everywhere.game/css/main.css (expiration not specified)
http://everywhere.game/images/logo_white.svg (expiration not specified)
http://everywhere.game/uploads/clouds.jpg (expiration not specified)
https://www.google-analytics.com/analytics.js (2 hours)

priority - 3Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 25.5KiB (19% reduction).

Compressing http://everywhere.game/uploads/clouds.jpg could save 25.5KiB (19% reduction).

priority - 0Enable compression

Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 3.1KiB (73% reduction).

Compressing http://everywhere.game/images/logo_white.svg could save 3.1KiB (73% reduction).

priority - 0Minify HTML

Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.

Minify HTML for the following resources to reduce their size by 456B (17% reduction).

Minifying http://everywhere.game/ could save 456B (17% reduction) after compression.

everywhere.game Mobile Resource Breakdown

Total Resources11
Number of Hosts4
Static Resources8
JavaScript Resources3
CSS Resources3

everywhere.game mobile page usability

Last tested: 2019-03-08


Mobile Usability Good
100/100

everywhere.game HTML validation

Errors

Attribute “width” not allowed on element “path” at this point.

Line: 170 Column: 5 - 121
"...defs> <path id="SVGID_1_" width="11.7" height="10.9" d="M69 77 L80.7 77 L80.7 87.9 L69 87.9 Z" class="LaeDVsDx_11 animate"></path..." Line: 184 Column: 5 - 125
"...defs> <path id="SVGID_3_" width="11.7" height="10.9" d="M188.3 77 L200 77 L200 87.9 L188.3 87.9 Z" class="LaeDVsDx_14 animate"></path..." Line: 196 Column: 4 - 124
"...<defs> <path id="SVGID_5_" width="19.9" height="20.9" d="M18.4 68.1 L38.3 68.1 L38.3 89 L18.4 89 Z" class="LaeDVsDx_16 animate"></path..." Line: 207 Column: 4 - 128
"...<defs> <path id="SVGID_7_" width="29.7" height="19.9" d="M104.7 68.1 L134.4 68.1 L134.4 88 L104.7 88 Z" class="LaeDVsDx_18 animate"></path..." Line: 218 Column: 4 - 152
"...<defs> <path id="SVGID_9_" width="19.9" height="20.9" d="M82.9 68.1 L102.80000000000001 68.1 L102.80000000000001 89 L82.9 89 Z" class="LaeDVsDx_20 animate"></path..." Line: 227 Column: 4 - 153
"...<defs> <path id="SVGID_11_" width="19.9" height="20.9" d="M82.9 68.1 L102.80000000000001 68.1 L102.80000000000001 89 L82.9 89 Z" class="LaeDVsDx_22 animate"></path..."

Attribute “height” not allowed on element “path” at this point.

Line: 170 Column: 5 - 121
"...defs> <path id="SVGID_1_" width="11.7" height="10.9" d="M69 77 L80.7 77 L80.7 87.9 L69 87.9 Z" class="LaeDVsDx_11 animate"></path..." Line: 184 Column: 5 - 125
"...defs> <path id="SVGID_3_" width="11.7" height="10.9" d="M188.3 77 L200 77 L200 87.9 L188.3 87.9 Z" class="LaeDVsDx_14 animate"></path..." Line: 196 Column: 4 - 124
"...<defs> <path id="SVGID_5_" width="19.9" height="20.9" d="M18.4 68.1 L38.3 68.1 L38.3 89 L18.4 89 Z" class="LaeDVsDx_16 animate"></path..." Line: 207 Column: 4 - 128
"...<defs> <path id="SVGID_7_" width="29.7" height="19.9" d="M104.7 68.1 L134.4 68.1 L134.4 88 L104.7 88 Z" class="LaeDVsDx_18 animate"></path..." Line: 218 Column: 4 - 152
"...<defs> <path id="SVGID_9_" width="19.9" height="20.9" d="M82.9 68.1 L102.80000000000001 68.1 L102.80000000000001 89 L82.9 89 Z" class="LaeDVsDx_20 animate"></path..." Line: 227 Column: 4 - 153
"...<defs> <path id="SVGID_11_" width="19.9" height="20.9" d="M82.9 68.1 L102.80000000000001 68.1 L102.80000000000001 89 L82.9 89 Z" class="LaeDVsDx_22 animate"></path..."

An “img” element must have an “alt” attribute, except under certain conditions. For details, consult guidance on providing text alternatives for images.

Line: 272 Column: 9 - 56
"... <img class="white" src="/images/logo_white.svg"> ..."

Attribute “_lpchecked” not allowed on element “form” at this point.

Line: 322 Column: 3 - 258
"...ignup"> <form action="//game.us15.list-manage.com/subscribe/post?u=e5cc70288ce4fbd2557a22ebf&amp;id=8596125df1" method="post" id="mc-embedded-subscribe-form" name="mc-embedded-subscribe-form" class="validate" target="_blank" novalidate="novalidate" _lpchecked="1"> <..."

Attribute “for” not allowed on element “div” at this point.

Line: 329 Column: 9 - 54
"...> <div for="mce-EMAIL" class="mce_inline_error">This f..."

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everywhere.game Ping

Ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It measures the round-trip time for messages sent from the originating host to a destination computer that are echoed back to the source.


everywhere.game TRACEROUTE

Traceroute is a computer network diagnostic tool for displaying the route (path) and measuring transit delays of packets across an Internet Protocol (IP) network. The history of the route is recorded as the round-trip times of the packets received from each successive host (remote node) in the route (path); the sum of the mean times in each hop is a measure of the total time spent to establish the connection. Traceroute proceeds unless all (three) sent packets are lost more than twice, then the connection is lost and the route cannot be evaluated.