CAPCOM-UNITY.COM Capcom News

capcom-unity.com Website Information

Daily Unique Visits: 50,045

Daily Page Views: 300,270

Income Per Day: $601

Estimated Value: $432,720

This website is located in United States and is using following IP address 209.217.19.95. See the complete list of popular websites hosted in United States.

capcom-unity.com is registered under .COM top-level domain. Please check other sites in .COM zone.

Website capcom-unity.com is using the following name servers:

  • ns3.capcomusa.net
  • ns7.capcomusa.net
  • ns4.capcomusa.net
  • ns2.capcomusa.net

and is probably hosted by QTS-SJC1 - Quality Technology Services Santa Clara, LLC, US. See the full list of other websites hosted by QTS-SJC1 - Quality Technology Services Santa Clara, LLC, US.

The highest website capcom-unity.com position in Alexa rank database was 10060 and the lowest rank position was 969298. Current position of capcom-unity.com in Alexa rank database is 28659.

Desktop speed score of capcom-unity.com (29/100) is better than the results of 7.9% of other sites and shows that the page desktop performance can be improved.

Mobile usability score of capcom-unity.com (70/100) is better than the results of 21.03% of other sites and means that the page is not mobile-friendly.

Mobile speed score of capcom-unity.com (24/100) is better than the results of 6.28% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.

Advertisement

capcom-unity.com Alexa Rank

The traffic rank is based on three months of aggregated historical traffic data from millions of Alexa Toolbar users and is a combined measure of page views and users.


capcom-unity.com whois

WHOIS gives you the ability to lookup any generic domains to find out the registered domain holder. WHOIS database are provided for information purposes only. It allows the public to check whether a specific domain name is still available or not and to obtain information related to the registration records of existing domain names.


Domain Name: CAPCOM-UNITY.COM
Registry Domain ID: 777741009_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.tucows.com
Registrar URL: http://www.tucows.com
Updated Date: 2020-12-28T04:59:26Z
Creation Date: 2007-01-26T19:56:07Z
Registry Expiry Date: 2022-01-26T19:56:07Z
Registrar: Tucows Domains Inc.
Registrar IANA ID: 69
Registrar Abuse Contact Email:
Registrar Abuse Contact Phone:
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Domain Status: clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited
Name Server: NS2.CAPCOMUSA.NET
Name Server: NS3.CAPCOMUSA.NET
Name Server: NS4.CAPCOMUSA.NET
Name Server: NS7.CAPCOMUSA.NET
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of whois database: 2021-04-27T07:58:06Z

capcom-unity.com server information

Servers Location

capcom-unity.com desktop page speed rank

Last tested: 2018-02-04


Desktop Speed Bad
29/100

capcom-unity.com Desktop Speed Test Quick Summary


priority - 120Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 1.1MiB (55% reduction).

Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…626f8ce6d.jpg?v=240000 could save 209.9KiB (79% reduction).
Compressing http://cdn.capcom-unity.com/capcom-unity.com/user/…c198f8e8d.jpg?v=151200 could save 156.8KiB (48% reduction).
Compressing http://cdn.capcom-unity.com/capcom-unity.com/user/…b78bc01eb.jpg?v=157200 could save 152.3KiB (55% reduction).
Compressing http://cdn.capcom-unity.com/capcom-unity.com/user/…ca7c8345c.jpg?v=151200 could save 98.3KiB (53% reduction).
Compressing http://cdn.capcom-unity.com/capcom-unity.com/user/…6822640eb.jpg?v=151200 could save 91.2KiB (49% reduction).
Compressing http://cdn.capcom-unity.com/capcom-unity.com/user/…a37fea3e7.jpg?v=157200 could save 76KiB (47% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…202f9717d.jpg?v=202200 could save 69.5KiB (54% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…type=user&ts=1220-1440 could save 65.9KiB (98% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…c5b4d5fe0.jpg?v=202200 could save 65KiB (54% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…a4d82903c.jpg?v=180000 could save 55.8KiB (55% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…bdbe3dd77.jpg?v=180000 could save 52.2KiB (56% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…a50dbab0c.jpg?v=180000 could save 42.8KiB (38% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…a8e8ad6c6.jpg?v=202200 could save 33.9KiB (43% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…type=user&ts=0830-1626 could save 3.8KiB (74% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…type=user&ts=0921-0312 could save 700B (43% reduction).
Compressing http://images.onesite.com/capcom-unity.com/v3/arrow79.png could save 449B (32% reduction).

priority - 79Enable compression

Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 768.1KiB (60% reduction).

Compressing https://cdn.capcom-unity.com/resources/scripts/yui…lities.js?ver=14.07.31 could save 172.3KiB (71% reduction).
Compressing https://cdn.capcom-unity.com/resources/scripts/jqu…urrent.js?ver=14.07.31 could save 152.3KiB (71% reduction).
Compressing http://static.capcom.com/navbar/capcombar.min.js?ver=168 could save 98.8KiB (66% reduction).
Compressing http://static.capcom.com/navbar/capcombar.min.css?ver=168 could save 91.5KiB (32% reduction).
Compressing http://static.capcom.com/unity/js/jquery-ui-1.9.2.custom.js could save 58KiB (74% reduction).
Compressing http://capcom-unity.com/ could save 44.9KiB (68% reduction).
Compressing http://images.onesite.com/capcom-unity.com/v3/css/global.css?ver=168 could save 33.3KiB (51% reduction).
Compressing https://cdn.capcom-unity.com/resources/scripts/one…common.js?ver=14.07.31 could save 33KiB (72% reduction).
Compressing http://static.capcom.com/navbar/search_json.php could save 15KiB (76% reduction).
Compressing https://cdn.capcom-unity.com/resources/scripts/utils/core.js?ver=14.07.31 could save 12.7KiB (73% reduction).
Compressing https://cdn.capcom-unity.com/resources/scripts/utils/modal.js?ver=14.07.31 could save 12.2KiB (76% reduction).
Compressing http://fast1.onesite.com/capcom-unity.com/v3/css/home_onesite.css?ver=168 could save 10.3KiB (70% reduction).
Compressing http://static.capcom.com/unity/js/capcore.min.js could save 9.4KiB (65% reduction).
Compressing https://cdn.capcom-unity.com/resources/scripts/con…ax_lib.js?ver=14.07.31 could save 8.5KiB (75% reduction).
Compressing http://static.capcom.com/unity/js/jquery.beforeafter-1.4.js could save 5.8KiB (67% reduction).
Compressing http://cdn.capcom-unity.com/capcom-unity.com/v3/js/common.js could save 3.9KiB (63% reduction).
Compressing https://images.onesite.com/capcom-unity.com/v3/css/wl.css could save 2.5KiB (70% reduction).
Compressing https://cdn.capcom-unity.com/resources/scripts/utils/reg.js?ver=14.07.31 could save 2KiB (69% reduction).
Compressing http://www.capcom-unity.com/go/json_api/the_awesom…597556&_=1517795597557 could save 1.1KiB (58% reduction).
Compressing http://cdn.capcom-unity.com/capcom-unity.com/v3/js/ag.min.js?ver=168 could save 611B (50% reduction).

priority - 22Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 13 blocking script resources and 10 blocking CSS resources. This causes a delay in rendering your page.

Remove render-blocking JavaScript:

https://cdn.capcom-unity.com/resources/scripts/jqu…urrent.js?ver=14.07.31
https://cdn.capcom-unity.com/resources/scripts/utils/reg.js?ver=14.07.31
https://cdn.capcom-unity.com/resources/scripts/utils/core.js?ver=14.07.31
https://cdn.capcom-unity.com/resources/scripts/utils/modal.js?ver=14.07.31
https://cdn.capcom-unity.com/resources/scripts/one…common.js?ver=14.07.31
https://cdn.capcom-unity.com/resources/scripts/con…ax_lib.js?ver=14.07.31
https://cdn.capcom-unity.com/resources/scripts/yui…lities.js?ver=14.07.31
http://static.capcom.com/navbar/capcombar.min.js?ver=168
http://static.capcom.com/unity/js/capcore.min.js
http://static.capcom.com/unity/js/jquery.beforeafter-1.4.js
http://static.capcom.com/unity/js/jquery-ui-1.9.2.custom.js
http://cdn.capcom-unity.com/capcom-unity.com/v3/js/ag.min.js?ver=168
http://cdn.capcom-unity.com/capcom-unity.com/v3/js/common.js

Optimize CSS Delivery of the following:

https://cdn.capcom-unity.com/resources/css/site/structure.css?ver=14.07.31
https://cdn.capcom-unity.com/resources/css/site/style.css?ver=14.07.31
https://cdn.capcom-unity.com/resources/css/site/in…ction.css?ver=14.07.31
https://cdn.capcom-unity.com/resources/scripts/yui…ainer.css?ver=14.07.31
https://cdn.capcom-unity.com/resources/css/site/fr…&fl_gl=10&ver=14.07.31
https://cdn.capcom-unity.com/resources/css/toolbar…basic.css?ver=14.07.31
http://static.capcom.com/navbar/capcombar.min.css?ver=168
http://images.onesite.com/capcom-unity.com/v3/css/global.css?ver=168
http://fast1.onesite.com/capcom-unity.com/v3/css/home_onesite.css?ver=168
https://images.onesite.com/capcom-unity.com/v3/css/wl.css

priority - 17Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 165KiB (42% reduction).

Minifying https://cdn.capcom-unity.com/resources/scripts/jqu…urrent.js?ver=14.07.31 could save 92.1KiB (43% reduction).
Minifying http://static.capcom.com/unity/js/jquery-ui-1.9.2.custom.js could save 27.2KiB (35% reduction).
Minifying https://cdn.capcom-unity.com/resources/scripts/one…common.js?ver=14.07.31 could save 23.3KiB (50% reduction).
Minifying https://cdn.capcom-unity.com/resources/scripts/con…ax_lib.js?ver=14.07.31 could save 6.1KiB (54% reduction).
Minifying https://cdn.capcom-unity.com/resources/scripts/utils/core.js?ver=14.07.31 could save 6KiB (35% reduction).
Minifying https://cdn.capcom-unity.com/resources/scripts/utils/modal.js?ver=14.07.31 could save 5.8KiB (37% reduction).
Minifying http://cdn.capcom-unity.com/capcom-unity.com/v3/js/common.js could save 1.8KiB (30% reduction).
Minifying http://static.capcom.com/unity/js/jquery.beforeafter-1.4.js could save 1.7KiB (21% reduction).
Minifying https://cdn.capcom-unity.com/resources/scripts/utils/reg.js?ver=14.07.31 could save 970B (33% reduction).

priority - 4Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

https://syndication.twitter.com/settings (10 minutes)
https://apis.google.com/js/plusone.js (30 minutes)
https://platform.twitter.com/widgets.js (30 minutes)
http://static.capcom.com/navbar/capcombar.min.css?ver=168 (2 hours)
http://static.capcom.com/navbar/capcombar.min.js?ver=168 (2 hours)
http://static.capcom.com/navbar/search_json.php (2 hours)
http://static.capcom.com/unity/js/capcore.min.js (2 hours)
http://static.capcom.com/unity/js/jquery-ui-1.9.2.custom.js (2 hours)
http://static.capcom.com/unity/js/jquery.beforeafter-1.4.js (2 hours)
https://www.google-analytics.com/analytics.js (2 hours)

priority - 4Prioritize visible content

Your page requires additional network round trips to render the above-the-fold content. For best performance, reduce the amount of HTML needed to render above-the-fold content.

The entire HTML response was not sufficient to render the above-the-fold content. This usually indicates that additional resources, loaded after HTML parsing, were required to render above-the-fold content. Prioritize visible content that is needed for rendering above-the-fold by including it directly in the HTML response.

Only about 14% of the final above-the-fold content could be rendered with the full HTML response.

priority - 2Minify CSS

Compacting CSS code can save many bytes of data and speed up download and parse times.

Minify CSS for the following resources to reduce their size by 14.8KiB (16% reduction).

Minifying http://images.onesite.com/capcom-unity.com/v3/css/global.css?ver=168 could save 6.9KiB (11% reduction).
Minifying http://fast1.onesite.com/capcom-unity.com/v3/css/home_onesite.css?ver=168 could save 3.4KiB (24% reduction).
Minifying https://cdn.capcom-unity.com/resources/css/site/style.css?ver=14.07.31 could save 1.9KiB (27% reduction) after compression.
Minifying https://cdn.capcom-unity.com/resources/scripts/yui…ainer.css?ver=14.07.31 could save 1.3KiB (54% reduction) after compression.
Minifying https://images.onesite.com/capcom-unity.com/v3/css/wl.css could save 513B (15% reduction).
Minifying https://cdn.capcom-unity.com/resources/css/site/in…ction.css?ver=14.07.31 could save 391B (25% reduction) after compression.
Minifying https://cdn.capcom-unity.com/resources/css/site/structure.css?ver=14.07.31 could save 380B (51% reduction) after compression.
Minifying https://cdn.capcom-unity.com/resources/css/toolbar…basic.css?ver=14.07.31 could save 173B (19% reduction) after compression.

capcom-unity.com Desktop Resource Breakdown

Total Resources59
Number of Hosts10
Static Resources51
JavaScript Resources21
CSS Resources11

capcom-unity.com mobile page speed rank

Last tested: 2016-11-07


Mobile Speed Bad
24/100

capcom-unity.com Mobile Speed Test Quick Summary


priority - 93Enable compression

Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 906.3KiB (62% reduction).

Compressing http://images.onesite.com/resources/scripts/yui/ut…lities.js?ver=14.07.30 could save 172.3KiB (71% reduction).
Compressing http://images.onesite.com/resources/scripts/jquery…urrent.js?ver=14.07.30 could save 152.3KiB (71% reduction).
Compressing http://static.capcom.com/navbar/capcombar.min.js?ver=163 could save 98.6KiB (66% reduction).
Compressing http://static.capcom.com/navbar/capcombar.min.css?ver=163 could save 92KiB (32% reduction).
Compressing http://capcom-unity.com/go/json_api/profile_blog_f…762382&_=1478548762383 could save 78.1KiB (79% reduction).
Compressing http://static.capcom.com/unity/js/jquery-ui-1.9.2.custom.js could save 58KiB (74% reduction).
Compressing http://capcom-unity.com/ could save 43.9KiB (65% reduction).
Compressing http://images.onesite.com/resources/scripts/contro…/login.js?ver=14.07.30 could save 33.8KiB (80% reduction).
Compressing http://images.onesite.com/capcom-unity.com/v3/css/global.css?ver=163 could save 33.4KiB (51% reduction).
Compressing http://images.onesite.com/resources/scripts/onesite_common.js?ver=14.07.30 could save 33KiB (72% reduction).
Compressing http://images.onesite.com/resources/scripts/integr…a_ajax.js?ver=14.07.30 could save 19.1KiB (76% reduction).
Compressing http://static.capcom.com/navbar/search_json.php could save 13.6KiB (75% reduction).
Compressing http://images.onesite.com/resources/scripts/utils/core.js?ver=14.07.30 could save 12.7KiB (73% reduction).
Compressing http://images.onesite.com/resources/scripts/utils/modal.js?ver=14.07.30 could save 12.2KiB (76% reduction).
Compressing http://images.onesite.com/capcom-unity.com/v3/css/home_onesite.css?ver=163 could save 10.3KiB (70% reduction).
Compressing http://static.capcom.com/unity/js/capcore.min.js could save 9.4KiB (65% reduction).
Compressing http://images.onesite.com/resources/scripts/conten…ax_lib.js?ver=14.07.30 could save 8.5KiB (75% reduction).
Compressing http://static.capcom.com/unity/js/jquery.beforeafter-1.4.js could save 5.8KiB (67% reduction).
Compressing http://images.onesite.com/capcom-unity.com/v3/css/…av_onesite.css?ver=163 could save 5.3KiB (66% reduction).
Compressing http://images.onesite.com/resources/scripts/contro…ck.min.js?ver=14.07.30 could save 4.7KiB (71% reduction).
Compressing http://images.onesite.com/capcom-unity.com/v3/js/common.js could save 3.9KiB (63% reduction).
Compressing http://images.onesite.com/resources/scripts/utils/reg.js?ver=14.07.30 could save 2KiB (69% reduction).
Compressing http://capcom-unity.com/go/json_api/the_awesome?js…762380&_=1478548762381 could save 1.6KiB (62% reduction).
Compressing http://capcom-unity.com/go/feedback/template could save 1.3KiB (70% reduction).
Compressing http://images.onesite.com/capcom-unity.com/v3/js/ag.min.js?ver=163 could save 611B (50% reduction).

priority - 85Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 831.5KiB (67% reduction).

Compressing http://images.onesite.com/capcom-unity.com/user/ok…ype=group&ts=0911-1216 could save 562.2KiB (99% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/du…bad83b154.jpg?v=270000 could save 86.3KiB (45% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/je…type=user&ts=0714-1344 could save 63.9KiB (95% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/je…6fa42fb11.jpg?v=165600 could save 27.6KiB (30% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/du…ype=group&ts=0322-1159 could save 24.7KiB (85% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/ca…191e7bc98.jpg?v=240000 could save 22.5KiB (16% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/re…ype=group&ts=0915-1201 could save 19.2KiB (89% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/ca…a1710060e.jpg?v=160200 could save 13.4KiB (18% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/de…ype=group&ts=0626-1110 could save 3.1KiB (64% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/du…type=user&ts=0830-1626 could save 895B (17% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/ac…ype=group&ts=0912-1609 could save 839B (16% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/de…ype=group&ts=0625-1816 could save 839B (28% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/me…ype=group&ts=0608-1230 could save 839B (17% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/st…ype=group&ts=0718-2332 could save 839B (49% reduction).
Compressing http://www.google.com/recaptcha/api/img/red/audio.gif could save 761B (83% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/ca…type=user&ts=0620-1016 could save 700B (37% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/mo…type=user&ts=0122-1827 could save 676B (34% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/nu…type=user&ts=1003-1858 could save 674B (35% reduction).
Compressing http://images.onesite.com/capcom-unity.com/tumblr_btn.png could save 605B (17% reduction).
Compressing http://www.google.com/recaptcha/api/img/red/refresh.gif could save 584B (59% reduction).
Compressing http://images.onesite.com/capcom-unity.com/twitter_btn.png could save 536B (16% reduction).

priority - 80Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 17 blocking script resources and 10 blocking CSS resources. This causes a delay in rendering your page.

Remove render-blocking JavaScript:

http://images.onesite.com/resources/scripts/jquery…urrent.js?ver=14.07.30
http://images.onesite.com/resources/scripts/utils/reg.js?ver=14.07.30
http://images.onesite.com/resources/scripts/utils/core.js?ver=14.07.30
http://images.onesite.com/resources/scripts/utils/modal.js?ver=14.07.30
http://images.onesite.com/resources/scripts/onesite_common.js?ver=14.07.30
http://images.onesite.com/resources/scripts/conten…ax_lib.js?ver=14.07.30
http://images.onesite.com/resources/scripts/yui/ut…lities.js?ver=14.07.30
http://images.onesite.com/resources/scripts/contro…/login.js?ver=14.07.30
http://images.onesite.com/resources/scripts/contro…ck.min.js?ver=14.07.30
http://images.onesite.com/resources/scripts/integr…a_ajax.js?ver=14.07.30
http://static.capcom.com/navbar/capcombar.min.js?ver=163
http://static.capcom.com/unity/js/capcore.min.js
http://static.capcom.com/unity/js/jquery.beforeafter-1.4.js
http://static.capcom.com/unity/js/jquery-ui-1.9.2.custom.js
http://images.onesite.com/capcom-unity.com/v3/js/ag.min.js?ver=163
http://images.onesite.com/capcom-unity.com/v3/js/common.js

Use asynchronous versions of the following scripts:

https://apis.google.com/js/plusone.js

Optimize CSS Delivery of the following:

http://images.onesite.com/resources/css/cssloader.…zcyI7fQ==&ver=14.07.30
http://images.onesite.com/resources/css/cssloader.…zMCI7fQ==&ver=14.07.30
http://static.capcom.com/navbar/capcombar.min.css?ver=163
http://images.onesite.com/capcom-unity.com/v3/css/global.css?ver=163
http://images.onesite.com/capcom-unity.com/v3/css/home_onesite.css?ver=163
http://images.onesite.com/capcom-unity.com/v3/css/…av_onesite.css?ver=163
http://images.onesite.com/resources/css/modules/login.css?ver=14.07.30
http://images.onesite.com/resources/css/modules/login.css?ver=14.07.30
http://images.onesite.com/resources/css/integratio…prite.css?ver=13.06.21
https://images.onesite.com/capcom-unity.com/v3/css/wl.css

priority - 18Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 175.9KiB (40% reduction).

Minifying http://images.onesite.com/resources/scripts/jquery…urrent.js?ver=14.07.30 could save 92.1KiB (43% reduction).
Minifying http://static.capcom.com/unity/js/jquery-ui-1.9.2.custom.js could save 27.2KiB (35% reduction).
Minifying http://images.onesite.com/resources/scripts/onesite_common.js?ver=14.07.30 could save 23.3KiB (50% reduction).
Minifying http://images.onesite.com/resources/scripts/contro…/login.js?ver=14.07.30 could save 10.8KiB (26% reduction).
Minifying http://images.onesite.com/resources/scripts/conten…ax_lib.js?ver=14.07.30 could save 6.1KiB (54% reduction).
Minifying http://images.onesite.com/resources/scripts/utils/core.js?ver=14.07.30 could save 6KiB (35% reduction).
Minifying http://images.onesite.com/resources/scripts/utils/modal.js?ver=14.07.30 could save 5.8KiB (37% reduction).
Minifying http://images.onesite.com/capcom-unity.com/v3/js/common.js could save 1.8KiB (30% reduction).
Minifying http://static.capcom.com/unity/js/jquery.beforeafter-1.4.js could save 1.7KiB (21% reduction).
Minifying http://images.onesite.com/resources/scripts/utils/reg.js?ver=14.07.30 could save 970B (33% reduction).

priority - 16Prioritize visible content

Your page requires additional network round trips to render the above-the-fold content. For best performance, reduce the amount of HTML needed to render above-the-fold content.

The entire HTML response was not sufficient to render the above-the-fold content. This usually indicates that additional resources, loaded after HTML parsing, were required to render above-the-fold content. Prioritize visible content that is needed for rendering above-the-fold by including it directly in the HTML response.

Only about 11% of the final above-the-fold content could be rendered with the full HTML response.

priority - 7Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

http://ajax.capcom-unity.com/auctions/?json&jsonca…762378&_=1478548762379 (30 minutes)
https://apis.google.com/js/plusone.js (30 minutes)
https://platform.twitter.com/widgets.js (30 minutes)
http://static.capcom.com/navbar/capcombar.min.css?ver=163 (2 hours)
http://static.capcom.com/navbar/capcombar.min.js?ver=163 (2 hours)
http://static.capcom.com/navbar/search_json.php (2 hours)
http://static.capcom.com/unity/js/capcore.min.js (2 hours)
http://static.capcom.com/unity/js/jquery-ui-1.9.2.custom.js (2 hours)
http://static.capcom.com/unity/js/jquery.beforeafter-1.4.js (2 hours)
https://www.google-analytics.com/analytics.js (2 hours)

priority - 1Minify CSS

Compacting CSS code can save many bytes of data and speed up download and parse times.

Minify CSS for the following resources to reduce their size by 11.4KiB (14% reduction).

Minifying http://images.onesite.com/capcom-unity.com/v3/css/global.css?ver=163 could save 6.9KiB (11% reduction).
Minifying http://images.onesite.com/capcom-unity.com/v3/css/home_onesite.css?ver=163 could save 3.4KiB (24% reduction).
Minifying http://images.onesite.com/capcom-unity.com/v3/css/…av_onesite.css?ver=163 could save 1.2KiB (15% reduction).

capcom-unity.com Mobile Resource Breakdown

Total Resources90
Number of Hosts9
Static Resources81
JavaScript Resources27
CSS Resources10

capcom-unity.com mobile page usability

Last tested: 2016-11-07


Mobile Usability Medium
70/100

capcom-unity.com Mobile Usability Test Quick Summary


priority - 19Use legible font sizes

The following text on your page renders in a way that may be difficult for some of your visitors to read. Use legible font sizes to provide a better user experience.

The following text fragments have a small font size. Increase the font size to make them more legible.

Cookies on the Capcom Website renders only 6 pixels tall (15 CSS pixels).

We use cookies…s at any time. renders only 4 pixels tall (11 CSS pixels).

Continue renders only 5 pixels tall (12 CSS pixels).

Find out more renders only 5 pixels tall (12 CSS pixels).

Sign in renders only 5 pixels tall (12 CSS pixels).

DESTINATIONS and 1 others render only 5 pixels tall (14 CSS pixels).

New Resident E…nd Demo Update renders only 7 pixels tall (18 CSS pixels).

NOV and 11 others render only 5 pixels tall (12 CSS pixels).

28 and 11 others render only 7 pixels tall (18 CSS pixels).

By and 11 others render only 5 pixels tall (14 CSS pixels).

Yuri Araujo and 11 others render only 5 pixels tall (14 CSS pixels).

! There are no…ods to various and 42 others render only 5 pixels tall (12 CSS pixels).

Log In and 10 others render only 5 pixels tall (12 CSS pixels).

Don't have an account? and 27 others render only 5 pixels tall (12 CSS pixels).

Maverick Hunte…his full armor and 23 others render only 5 pixels tall (12 CSS pixels).

Resident Evil…ape Experience and 12 others render only 5 pixels tall (12 CSS pixels).
: Deluxe Edition and 2 others render only 5 pixels tall (12 CSS pixels).
original soundtracks renders only 5 pixels tall (12 CSS pixels).
th renders only 4 pixels tall (10 CSS pixels).
grab tickets renders only 5 pixels tall (12 CSS pixels).
Pre Register Now renders only 5 pixels tall (12 CSS pixels).
Forgot Password? renders only 4 pixels tall (10 CSS pixels).

Dragon's Dogma and 10 others render only 5 pixels tall (12 CSS pixels).

Keyboard shortcuts renders only 5 pixels tall (12 CSS pixels).

Terms of Service and 5 others render only 5 pixels tall (13 CSS pixels).
Corporate Directory and 2 others render only 5 pixels tall (14 CSS pixels).
Beeline Interactive, Inc. and 24 others render only 5 pixels tall (13 CSS pixels).
©Capcom U.S.A.…ghts Reserved. renders only 4 pixels tall (11 CSS pixels).

priority - 13Size tap targets appropriately

Some of the links/buttons on your webpage may be too small for a user to easily tap on a touchscreen. Consider making these tap targets larger to provide a better user experience.

The following tap targets are close to other nearby tap targets and may need additional spacing around them.

The tap target <span>Continue</span> is close to 1 other tap targets.

The tap target <a href="http://www.cap…/cookie/policy">Find out more</a> is close to 3 other tap targets.

The tap target <a id="user-settings" href="#" class="user-account"></a> is close to 1 other tap targets.

The tap target <a id="user-account" href="#" class="user-account">Sign in</a> is close to 3 other tap targets.

The tap target <button class="capnav-burger"> is close to 3 other tap targets.

The tap target <a href="https://www.fa…om/capcomunity"></a> is close to 5 other tap targets.

The tap target <a href="https://www.yo…comUnityVideos"></a> is close to 5 other tap targets.

The tap target <a href="http://twitter…m/Capcom_Unity"></a> is close to 5 other tap targets.

The tap target <a href="https://www.in…m/capcomunity/"></a> is close to 5 other tap targets.

The tap target <a href="https://twitch.tv/capcomunity"></a> is close to 3 other tap targets.

The tap target <a href="http://twitch.tv/capcomunity"></a> and 14 others are close to other tap targets.

The tap target <input type="text" name="terms"> is close to 2 other tap targets.

The tap target <a href="http://www.cap…y.com/dubindoh" class="cpblog_post_created_by_link">Yuri Araujo</a> and 11 others are close to other tap targets.

The tap target <a href="http://bit.ly/bofmusic">original soundtracks</a> is close to 1 other tap targets.
The tap target <a href="http://www.nin…th-of-fire-3ds">Breath of Fire</a> is close to 1 other tap targets.
The tap target <a href="http://www.eve…ts-28567172181">grab tickets</a> is close to 1 other tap targets.
The tap target <a href="http://www.cap…ape-experience" class="cpblog_btn_sm…dydiv_morelink">More</a> is close to 1 other tap targets.
The tap target <a id="facebookSigninDirect" href="javascript:void(0);" class="soSprite32 soS…b soFacebook32">Facebook</a> is close to 2 other tap targets.

The tap target <a id="steamSigninDirect" href="javascript:void(0);" class="soSprite32 soS…e32b soSteam32">Steam</a> is close to 1 other tap targets.

The tap target <a id="twitterSigninDirect" href="javascript:void(0);" class="soSprite32 soS…2b soTwitter32">Twitter</a> is close to 1 other tap targets.

The tap target <a id="googleSigninDirect" href="javascript:void(0);" class="soSprite32 soS…32b soGoogle32">Google</a> is close to 1 other tap targets.

The tap target <label id="label_username" for="email">Username:</label> and 1 others are close to other tap targets.

The tap target <input id="email" type="text" name="username" class="inputtext"> and 1 others are close to other tap targets.

The tap target <button id="loginButton" type="submit" name="doquicklogin" class="button oneButt…lesLogin_Login">Log In</button> is close to 1 other tap targets.

The tap target <label class="mltRememberMeLabel">Remember Me</label> is close to 2 other tap targets.

The tap target <input id="oneRememberMe" type="checkbox" name="remember_me"> is close to 3 other tap targets.

The tap target <a href="https://www.ca…t_password.one" class="forgotPassword">Forgot Password?</a> is close to 1 other tap targets.

The tap target <a href="http://www.cap…m/ace_attorney" class="cpblog_categories_link">Ace Attorney</a> and 10 others are close to other tap targets.

The tap target <a href="http://www.cap…m/help/tos.one">Terms of Service</a> and 5 others are close to other tap targets.
The tap target <a href="http://www.cap…o/network/blog">News</a> and 24 others are close to other tap targets.
The tap target <a href="http://twitter…m/Capcom_Unity"></a> is close to 2 other tap targets.
The tap target <a href="javascript:doc…/capcomunity&#39;)"></a> is close to 3 other tap targets.
The tap target <a href="javascript:doc…mUnityVideos&#39;)"></a> is close to 3 other tap targets.
The tap target <a href="http://www.twi…tv/capcomunity"></a> is close to 1 other tap targets.
The tap target <div class="oneFeedbackExpandTab">Feedback</div> is close to 1 other tap targets.

priority - 10Configure the viewport

Your page does not have a viewport specified. This causes mobile devices to render your page as it would appear on a desktop browser, scaling it down to fit on a mobile screen. Configure a viewport to allow your page to render properly on all devices.

capcom-unity.com HTML validation

Errors

Almost standards mode doctype. Expected “<!DOCTYPE html>”.

Line: 1 Column: 1 - 121
"...<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html..."

A “meta” element with an “http-equiv” attribute whose value is “X-UA-Compatible” must have a “content” attribute with the value “IE=edge”.

Line: 7 Column: 1 - 64
"...utf-8" /> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" /> <titl..."

Element “style” not allowed as child of element “div” in this context. (Suppressing further errors from this subtree.)

Line: 66 Column: 60 - 82
".../div> <style type="text/css"> #tbCo..." Line: 574 Column: 1 - 7
"...</script> <style> .page..." Line: 923 Column: 1 - 7
"...v> </div> <style> .bigb..."

The “cellpadding” attribute on the “table” element is obsolete. Use CSS instead.

Line: 83 Column: - 1
"...ntainer"> <table id = "templateTable143379" class = "templateTable templateTableLen1 templateParent" border = "0" cellpadding = "0" cellspacing = "0" > <tr> ..."

The “cellspacing” attribute on the “table” element is obsolete. Use CSS instead.

Line: 83 Column: - 1
"...ntainer"> <table id = "templateTable143379" class = "templateTable templateTableLen1 templateParent" border = "0" cellpadding = "0" cellspacing = "0" > <tr> ..."

The “border” attribute on the “table” element is obsolete. Use CSS instead.

Line: 83 Column: - 1
"...ntainer"> <table id = "templateTable143379" class = "templateTable templateTableLen1 templateParent" border = "0" cellpadding = "0" cellspacing = "0" > <tr> ..."

The “valign” attribute on the “td” element is obsolete. Use CSS instead.

Line: 88 Column: 5 - 1
"..."0" > <tr> <td valign = "top" id = "tem143379-col1" class = "col col1 colParent1 colFirst colLast" > <div ..."

An “img” element must have an “alt” attribute, except under certain conditions. For details, consult guidance on providing text alternatives for images.

Line: 160 Column: 41 - 153
"..._cropper"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/jefferysimpson/avatar.jpg?type=user&ts=1220-1440"/></div> ..." Line: 165 Column: 84 - 220
"...57326549"><img width="400" src="https://cdn.capcom-unity.com/capcom-unity.com/user/jefferysimpson/084de9e6e43ee3cc5ac4270601e567ab.jpg?v=202200" /></a></..." Line: 183 Column: 41 - 151
"..._cropper"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/strumslinger/avatar.jpg?type=user&ts=0921-0312"/></div> ..." Line: 188 Column: 54 - 251
"...58898797"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/strumslinger/deb12341c049be5fc4ebe943bcf76fb7.jpg?v=202200" width="400" style="display: block; margin-left: auto; margin-right: auto;" /></a></..." Line: 206 Column: 41 - 151
"..._cropper"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/strumslinger/avatar.jpg?type=user&ts=0921-0312"/></div> ..." Line: 211 Column: 69 - 203
"...58897703"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/strumslinger/138ab34e0b369b15429c3cf4012b78ec.png?v=180000" width="400" /></a></..." Line: 229 Column: 41 - 151
"..._cropper"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/strumslinger/avatar.jpg?type=user&ts=0921-0312"/></div> ..." Line: 234 Column: 54 - 251
"...58898225"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/strumslinger/d15e2b804e1cad412b81d2dad8a3d5aa.png?v=202200" width="400" style="display: block; margin-left: auto; margin-right: auto;" /></a></..." Line: 252 Column: 41 - 145
"..._cropper"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/capkel/avatar.jpg?type=user&ts=0620-1016"/></div> ..." Line: 257 Column: 48 - 262
"...58897995"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/capkel/mega_man/mega_man_11/e061f2c3a168eff921f68a6fe4c9d0d8.jpg?v=169200" style="display: block; margin-left: NaNpx; margin-right: NaNpx;" width="570" /></a></..." Line: 275 Column: 41 - 147
"..._cropper"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/dubindoh/avatar.jpg?type=user&ts=0830-1626"/></div> ..." Line: 280 Column: 50 - 193
"...58876841"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/dubindoh/capcom_recap/cc1cb9220d9cd570674168ba061ea699.jpg?v=180000" width="600" /></a></..." Line: 298 Column: 41 - 147
"..._cropper"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/dubindoh/avatar.jpg?type=user&ts=0830-1626"/></div> ..." Line: 303 Column: 50 - 264
"...58874257"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/dubindoh/monster_hunter_world/a54b907a6f00d4e5b90ece110ef28c88.jpg?v=202200" width="600" style="display: block; margin-left: auto; margin-right: auto;" /></a></..." Line: 321 Column: 41 - 145
"..._cropper"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/capkel/avatar.jpg?type=user&ts=0620-1016"/></div> ..." Line: 326 Column: 48 - 239
"...58866915"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/capkel/1255be3fc3124d36ab6b7b97d9381249.png?v=169200" width="570" style="display: block; margin-left: auto; margin-right: auto;" /></a></..." Line: 344 Column: 41 - 151
"..._cropper"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/strumslinger/avatar.jpg?type=user&ts=0921-0312"/></div> ..." Line: 349 Column: 54 - 251
"...58862869"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/strumslinger/02f4ad2b31d3e9c5c14006e86cd9011b.png?v=202200" width="400" style="display: block; margin-left: auto; margin-right: auto;" /></a></..." Line: 367 Column: 41 - 145
"..._cropper"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/capkel/avatar.jpg?type=user&ts=0620-1016"/></div> ..." Line: 372 Column: 48 - 269
"...58841905"><img src="https://cdn.capcom-unity.com/capcom-unity.com/user/capkel/resident_evil/revelations_2/71c8532de558cb4275c991c62cccb664.jpg?v=135000" style="display: block; margin-left: NaNpx; margin-right: NaNpx;" width="570" /></a></..."

A numeric character reference expanded to the C1 controls range.

Line: 166 Column: - 128
"...g 4: Frank&#146;s Big Package<..." Line: 166 Column: - 458
"...de called &#147;Capcom Heroes,..." Line: 166 Column: - 478
"...om Heroes,&#148; an all-new wa..." Line: 166 Column: - 696
"...e shoes he&#146;s wearing. Cur..." Line: 166 Column: - 811
"...e all-new &#147;Capcom Heroes&..." Line: 166 Column: - 830
"...com Heroes&#148; mode as a fre..." Line: 189 Column: - 235
"...f you didn&#146;t get a chance..." Line: 189 Column: - 282
"...time, here&#146;s your opportu..." Line: 258 Column: - 390
"...lue Bomber&#146;s grand return..." Line: 258 Column: - 521
"...e beloved &#145;bot, featuring..." Line: 258 Column: - 735
"...bout today&#146;s announcement..." Line: 304 Column: - 221
"...a>. Now it&#146;s time to get ..." Line: 327 Column: - 141
"...he iconic &#145;bot has been a..." Line: 327 Column: - 201
"...and Capcom&#146;s mascot for j..." Line: 327 Column: - 285
"...d Mega Man&#146;s adventures i..." Line: 327 Column: - 354
"... the name &#147;Mega Man&#148;..." Line: 327 Column: - 368
"...7;Mega Man&#148; may represent..." Line: 327 Column: - 587
"...17th! - we&#146;re celebrating..." Line: 327 Column: - 616
"...g Mega Man&#146;s 30th&nbsp;an..." Line: 373 Column: - 146
"... play, you&#146;ll be able to ..." Line: 373 Column: - 488
"...merica you&#146;ll find both g..."

The “align” attribute on the “p” element is obsolete. Use CSS instead.

Line: 211 Column: 1 - 18
"..._post_3'> <p align="center"><a hre..."

Duplicate ID “cpblog_pagination_stuff”.

Line: 384 Column: 1 - 58
"..._bottom"> <span id="cpblog_pagination_stuff" class="onePagination "> <span..."

End tag “td” seen, but there were open elements.

Line: 817 Column: 1 - 5
"...v> </div> </td> </tr>..."

Unclosed element “div”.

Line: 89 Column: 1 - 20
"...lLast" > <div class="column"> <div ..." Line: 838 Column: 1 - 33
".../> </div> <div id='custom-network-footer' > <!-- ..."

The “center” element is obsolete. Use CSS instead.

Line: 920 Column: 1 - 8
"...an> </ul> <center>Mileag..."

The “language” attribute on the “script” element is obsolete. Use the “type” attribute instead.

Line: 1015 Column: 1 - 140
"...</script> <script type="text/javascript" language="JavaScript1.1" id="AG_Tools" src="//cdn.capcom-unity.com/capcom-unity.com/v3/js/ag.min.js?ver=168"></scri..." Line: 1016 Column: 1 - 136
"...</script> <script type="text/javascript" language="Javascript1.1" id="Common_Tools" src="//cdn.capcom-unity.com/capcom-unity.com/v3/js/common.js"></scri..."

End tag for “body” seen, but there were unclosed elements.

Line: 1025 Column: 1 - 7
"...an></div> </body> </htm..."

Warnings

The first occurrence of ID “cpblog_pagination_stuff” was here.

Line: 112 Column: 1 - 58
"...ion_top"> <span id="cpblog_pagination_stuff" class="onePagination "> <span..."

This document appears to be written in English. Consider adding “lang="en"” (or variant) to the “html” start tag.

Line: 4 Column: 122 - 1
"...onal.dtd"> <html xmlns = "http://www.w3.org/1999/xhtml" > <head..."

capcom-unity.com similar domains

Similar domains:
www.capcom-unity.com
www.capcom-unity.net
www.capcom-unity.org
www.capcom-unity.info
www.capcom-unity.biz
www.capcom-unity.us
www.capcom-unity.mobi
www.apcom-unity.com
www.capcom-unity.com
www.xapcom-unity.com
www.cxapcom-unity.com
www.xcapcom-unity.com
www.dapcom-unity.com
www.cdapcom-unity.com
www.dcapcom-unity.com
www.fapcom-unity.com
www.cfapcom-unity.com
www.fcapcom-unity.com
www.vapcom-unity.com
www.cvapcom-unity.com
www.vcapcom-unity.com
www.cpcom-unity.com
www.cqpcom-unity.com
www.caqpcom-unity.com
www.cqapcom-unity.com
www.cwpcom-unity.com
www.cawpcom-unity.com
www.cwapcom-unity.com
www.cspcom-unity.com
www.caspcom-unity.com
www.csapcom-unity.com
www.czpcom-unity.com
www.cazpcom-unity.com
www.czapcom-unity.com
www.cacom-unity.com
www.caocom-unity.com
www.capocom-unity.com
www.caopcom-unity.com
www.calcom-unity.com
www.caplcom-unity.com
www.calpcom-unity.com
www.capom-unity.com
www.capxom-unity.com
www.capcxom-unity.com
www.capxcom-unity.com
www.capdom-unity.com
www.capcdom-unity.com
www.capdcom-unity.com
www.capfom-unity.com
www.capcfom-unity.com
www.capfcom-unity.com
www.capvom-unity.com
www.capcvom-unity.com
www.capvcom-unity.com
www.capcm-unity.com
www.capcim-unity.com
www.capcoim-unity.com
www.capciom-unity.com
www.capckm-unity.com
www.capcokm-unity.com
www.capckom-unity.com
www.capclm-unity.com
www.capcolm-unity.com
www.capclom-unity.com
www.capcpm-unity.com
www.capcopm-unity.com
www.capcpom-unity.com
www.capco-unity.com
www.capcon-unity.com
www.capcomn-unity.com
www.capconm-unity.com
www.capcoj-unity.com
www.capcomj-unity.com
www.capcojm-unity.com
www.capcok-unity.com
www.capcomk-unity.com
www.capcomunity.com
www.capcom-nity.com
www.capcom-ynity.com
www.capcom-uynity.com
www.capcom-yunity.com
www.capcom-hnity.com
www.capcom-uhnity.com
www.capcom-hunity.com
www.capcom-jnity.com
www.capcom-ujnity.com
www.capcom-junity.com
www.capcom-inity.com
www.capcom-uinity.com
www.capcom-iunity.com
www.capcom-uity.com
www.capcom-ubity.com
www.capcom-unbity.com
www.capcom-ubnity.com
www.capcom-uhity.com
www.capcom-unhity.com
www.capcom-ujity.com
www.capcom-unjity.com
www.capcom-umity.com
www.capcom-unmity.com
www.capcom-umnity.com
www.capcom-unty.com
www.capcom-unuty.com
www.capcom-uniuty.com
www.capcom-unuity.com
www.capcom-unjty.com
www.capcom-unijty.com
www.capcom-unkty.com
www.capcom-unikty.com
www.capcom-unkity.com
www.capcom-unoty.com
www.capcom-unioty.com
www.capcom-unoity.com
www.capcom-uniy.com
www.capcom-uniry.com
www.capcom-unitry.com
www.capcom-unirty.com
www.capcom-unify.com
www.capcom-unitfy.com
www.capcom-unifty.com
www.capcom-unigy.com
www.capcom-unitgy.com
www.capcom-unigty.com
www.capcom-uniyy.com
www.capcom-unityy.com
www.capcom-uniyty.com
www.capcom-unit.com
www.capcom-unitt.com
www.capcom-unityt.com
www.capcom-unitty.com
www.capcom-unitg.com
www.capcom-unityg.com
www.capcom-unith.com
www.capcom-unityh.com
www.capcom-unithy.com
www.capcom-unitu.com
www.capcom-unityu.com
www.capcom-unituy.com
www.capcom-unity.con

capcom-unity.com Ping

Ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It measures the round-trip time for messages sent from the originating host to a destination computer that are echoed back to the source.


capcom-unity.com TRACEROUTE

Traceroute is a computer network diagnostic tool for displaying the route (path) and measuring transit delays of packets across an Internet Protocol (IP) network. The history of the route is recorded as the round-trip times of the packets received from each successive host (remote node) in the route (path); the sum of the mean times in each hop is a measure of the total time spent to establish the connection. Traceroute proceeds unless all (three) sent packets are lost more than twice, then the connection is lost and the route cannot be evaluated.