1v1.lol Website Information
Daily Unique Visits: 3,890
Daily Page Views: 15,560
Income Per Day: $44
Estimated Value: $23,760
This website is located in United States and is using following IP address 151.101.65.195. See the complete list of popular websites hosted in United States.
1v1.lol is registered under .LOL top-level domain. Please check other sites in .LOL zone.
Website 1v1.lol is using the following name servers:
- ns-1202.awsdns-22.org
- ns-1854.awsdns-39.co.uk
- ns-292.awsdns-36.com
- ns-913.awsdns-50.net
and is probably hosted by FASTLY - Fastly, US. See the full list of other websites hosted by FASTLY - Fastly, US.
The highest website 1v1.lol position in Alexa rank database was 4268 and the lowest rank position was 554394. Current position of 1v1.lol in Alexa rank database is 322637.
Desktop speed score of 1v1.lol (76/100) is better than the results of 61.81% of other sites and shows that the page desktop performance can be improved.
Mobile usability score of 1v1.lol (100/100) is better than the results of 100% of other sites and means that the page is mobile-friendly.
Mobile speed score of 1v1.lol (87/100) is better than the results of 91.36% of other sites and shows that the landing page performance on mobile devices is excellent.
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1v1.lol Alexa Rank
The traffic rank is based on three months of aggregated historical traffic data from millions of Alexa Toolbar users and is a combined measure of page views and users.
1v1.lol whois
WHOIS gives you the ability to lookup any generic domains to find out the registered domain holder. WHOIS database are provided for information purposes only. It allows the public to check whether a specific domain name is still available or not and to obtain information related to the registration records of existing domain names.
1v1.lol server information
Servers Location
1v1.lol desktop page speed rank
Last tested: 2020-01-16
1v1.lol Desktop Speed Test Quick Summary
priority - 12Eliminate render-blocking JavaScript and CSS in above-the-fold content
Your page has 1 blocking script resources. This causes a delay in rendering your page.
Remove render-blocking JavaScript:
priority - 8Leverage browser caching
Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.
Leverage browser caching for the following cacheable resources:
https://imasdk.googleapis.com/js/sdkloader/ima3.js (15 minutes)
https://s0.2mdn.net/instream/video/client.js (15 minutes)
https://securepubads.g.doubleclick.net/tag/js/gpt.js (15 minutes)
https://www.googletagmanager.com/gtag/js?id=UA-118283086-6 (15 minutes)
https://mts0.google.com/vt/data=nl1Lld378VaZIrPvLJ…OcbVlnvCGer-zXq_NWWDTw (40 minutes)
https://www.googletagservices.com/activeview/js/cu…osd.js?cb=%2Fr20100101 (50 minutes)
https://www.googletagservices.com/activeview/js/cu…ner.js?cache=r20110914 (50 minutes)
https://justbuild.nyc3.cdn.digitaloceanspaces.com/…5/Build/UnityLoader.js (52.9 minutes)
https://1v1.lol/ads.js?v=6 (60 minutes)
https://1v1.lol/fireStore.js (60 minutes)
https://1v1.lol/firebase.js (60 minutes)
https://1v1.lol/login.js (60 minutes)
https://1v1.lol/logo.png (60 minutes)
https://1v1.lol/style.css (60 minutes)
https://www.google-analytics.com/analytics.js (2 hours)
https://api.adinplay.com/libs/aiptag/assets/adsbygoogle.js (4 hours)
https://api.adinplay.com/libs/aiptag/pub/JBL/1v1.lol/tag.min.js (4 hours)
priority - 7Enable compression
Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.
Enable compression for the following resources to reduce their transfer size by 69.7KiB (45% reduction).
priority - 3Optimize images
Properly formatting and compressing images can save many bytes of data.
Optimize the following images to reduce their size by 26.2KiB (71% reduction).
Compressing and resizing https://1v1.lol/logo.png could save 8.1KiB (52% reduction).
priority - 0Minify JavaScript
Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.
Minify JavaScript for the following resources to reduce their size by 1.8KiB (34% reduction).
Minifying https://1v1.lol/login.js could save 289B (27% reduction) after compression.
Minifying https://tps.doubleverify.com/visit.js?bridua=3&tst…&dvp_tuid=149923136081 could save 219B (13% reduction) after compression.
priority - 0Minify HTML
Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.
Minify HTML for the following resources to reduce their size by 706B (18% reduction).
priority - 0Minify CSS
Compacting CSS code can save many bytes of data and speed up download and parse times.
Minify CSS for the following resources to reduce their size by 110B (13% reduction).
1v1.lol Desktop Resource Breakdown
Total Resources | 71 |
Number of Hosts | 22 |
Static Resources | 50 |
JavaScript Resources | 34 |
CSS Resources | 2 |
1v1.lol mobile page speed rank
Last tested: 2020-01-15
1v1.lol Mobile Speed Test Quick Summary
priority - 10Avoid landing page redirects
Your page has 2 redirects. Redirects introduce additional delays before the page can be loaded.
Avoid landing page redirects for the following chain of redirected URLs.
https://1v1.lol/
https://1v1.lol/mobile/
priority - 4Leverage browser caching
Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.
Leverage browser caching for the following cacheable resources:
https://1v1.lol/logo.png (60 minutes)
https://1v1.lol/mobile/appstore.png (60 minutes)
https://1v1.lol/mobile/googleplay.png (60 minutes)
https://www.google-analytics.com/analytics.js (2 hours)
priority - 1Optimize images
Properly formatting and compressing images can save many bytes of data.
Optimize the following images to reduce their size by 5KiB (37% reduction).
priority - 0Minify HTML
Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.
Minify HTML for the following resources to reduce their size by 108B (11% reduction).
1v1.lol Mobile Resource Breakdown
Total Resources | 9 |
Number of Hosts | 3 |
Static Resources | 5 |
JavaScript Resources | 2 |
1v1.lol mobile page usability
Last tested: 2020-01-15
1v1.lol HTML validation
Warnings
Consider avoiding viewport values that prevent users from resizing documents.
"...css"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <..."
The “type” attribute is unnecessary for JavaScript resources.
"...ale"> <script type="text/javascript" src="//imasdk.googleapis.com/js/sdkloader/ima3.js"></scri..." Line: 74 Column: 7 - 135
"...--> <script type="text/javascript" src="https://cdn.cookielaw.org/consent/04f73bfc-c643-4620-9c4b-fb8d44e993a5-test/OtAutoBlock.js" ></scri..." Line: 75 Column: 7 - 179
"...pt> <script src="https://cdn.cookielaw.org/scripttemplates/otSDKStub.js" type="text/javascript" charset="UTF-8" data-domain-script="04f73bfc-c643-4620-9c4b-fb8d44e993a5-test" ></scri..." Line: 76 Column: 7 - 37
"...pt> <script type="text/javascript"> ..."
The “charset” attribute on the “script” element is obsolete.
"...pt> <script src="https://cdn.cookielaw.org/scripttemplates/otSDKStub.js" type="text/javascript" charset="UTF-8" data-domain-script="04f73bfc-c643-4620-9c4b-fb8d44e993a5-test" ></scri..."
Errors
An “img” element must have an “alt” attribute, except under certain conditions. For details, consult guidance on providing text alternatives for images.
"...r"> <img class="logo" src="img/logo.png"> ..."
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1v1.lol Ping
Ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It measures the round-trip time for messages sent from the originating host to a destination computer that are echoed back to the source.
1v1.lol TRACEROUTE
Traceroute is a computer network diagnostic tool for displaying the route (path) and measuring transit delays of packets across an Internet Protocol (IP) network. The history of the route is recorded as the round-trip times of the packets received from each successive host (remote node) in the route (path); the sum of the mean times in each hop is a measure of the total time spent to establish the connection. Traceroute proceeds unless all (three) sent packets are lost more than twice, then the connection is lost and the route cannot be evaluated.